Commit Graph

3 Commits

Author SHA1 Message Date
Christian Semmler
36a6e0fde9
Feature/island sky color editor (#13)
* Add Island tab with sky color editor

- Add parseVariables() to SaveGameParser to extract variable names, values, and offsets
- Add updateVariable() to SaveGameSerializer for modifying variable values
- Add colorUtils.js with LEGO Island's custom HSV-to-RGB algorithm
- Add SkyColorEditor component with H/S/V sliders and color preview
- Add Island tab to SaveEditorPage with Sky Color section
- Include reset to default button when values differ from default (56/54/68)

* Remove tooltip

* Add light position editor to Island tab

Allows users to select one of 6 sun positions using visual globe
image selectors. Includes converted globe images (BMP to WebP).
2026-02-01 23:42:40 +01:00
Christian Semmler
64be72194e
Add save game editor (#12)
Some checks are pending
Build / build (push) Waiting to run
* WIP

* stuff

* WIP: Interactive 3D score cube for save editor

* Conditionally render ScoreCube to properly clean up WebGL canvas

Only mount the ScoreCube component when on the save-editor page.
This ensures onDestroy is called when navigating away, properly
disposing of the WebGL renderer and removing the canvas from DOM.

* Refactor: Consolidate formats and genericize WDB rendering

- Move parsing/serialization code to src/core/formats/:
  - BinaryReader.js, BinaryWriter.js (shared utilities)
  - SaveGameParser.js, SaveGameSerializer.js
  - PlayersParser.js, PlayersSerializer.js
  - Create formats/index.js as barrel export

- Extract generic WdbModelRenderer from ScoreCubeRenderer:
  - WdbModelRenderer handles D3DRM geometry and paletted textures
  - ScoreCubeRenderer extends it with score-specific logic
  - Prepares for rendering other WDB models in the future

- Keep savegame/constants.js for domain-specific constants
- savegame/index.js remains as high-level API facade

* Save editor UI improvements

- Make save slot cards fixed width (85px) to prevent resizing with name length
- Make save slot cards more compact (smaller icons, padding, font)
- Remove Act selection from Character section
- Remove box-shadow from selected character to fix collapsed section bleed

* Improve score cube lighting to match in-game appearance

- Use flat, even lighting (high ambient + soft front light)
- Remove harsh directional shadows from edges
- Adjust camera position slightly for better framing

* Add spacing below score cube canvas

* Add spinning loader while loading score cube

* Update three.js to 0.182.0 and fix npm audit issues

- Update three.js from 0.170.0 to 0.182.0
- Fix npm audit vulnerabilities (devalue, lodash, svelte)
- Remaining vulns are in dev dependencies (vite, workbox-cli)

* Fix score cube overflow on mobile

Add max-width constraints to prevent the score cube from expanding
its container on narrow viewports while preserving its natural
200x200 size on desktop.

* Add save slot carousel and improve empty states

- Add reusable Carousel component with arrow navigation, drag-to-scroll,
  and click-to-scroll-into-view functionality
- Replace static save slot list with horizontal carousel
- Add empty state with image when no save files exist
- Add prompt state when saves exist but none is selected
- Reset selected slot when entering Save Editor page

* Add February 2026 changelog entry for Save Editor

* Add missing January 2026 changelog entries for Safari and mobile fixes

* Remove unused mission images

* Refactor opfs.js to reduce code duplication

- Consolidate getFileHandle to use getOpfsRoot internally
- Add writeTextFile helper that uses writeBinaryFile
- Extract showToast helper for toast notifications
- Simplify saveConfig to use writeTextFile instead of duplicate worker
- Simplify fileExists and readBinaryFile to use getFileHandle

* Remove unused ScoreColorButton component

* Remove unused UI components
2026-02-01 00:28:16 +01:00
Christian Semmler
804a87e687
Migrate frontend to Svelte 5
- Replace vanilla JS with Svelte 5 components
- Add Vite build system with Terser optimization
- Reorganize assets into src/ and public/ directories
- Update README with setup instructions
2026-01-11 19:10:16 -07:00