mirror of
https://github.com/isledecomp/isle.pizza.git
synced 2026-05-01 18:23:56 +00:00
This commit is contained in:
parent
daf4f6bc52
commit
e36a158c69
@ -74,6 +74,37 @@ app.get("/api/memory/:eventId", async (c) => {
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});
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});
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// Public endpoint: latest 10 unique memories for the global feed
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app.get("/api/memories/latest", async (c) => {
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const results = await c.env.DB.prepare(
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`SELECT mc.anim_index, mc.event_id, mc.completed_at, mc.participants, mc.language
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FROM memory_completions mc
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INNER JOIN (
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SELECT event_id, MAX(completed_at) AS max_completed_at
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FROM memory_completions
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GROUP BY event_id
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ORDER BY max_completed_at DESC
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LIMIT 10
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) latest ON mc.event_id = latest.event_id AND mc.completed_at = latest.max_completed_at
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GROUP BY mc.event_id
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ORDER BY mc.completed_at DESC`
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).all<{ anim_index: number; event_id: string; completed_at: number; participants: string; language: string }>();
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const entries = results.results.map((r) => {
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let participants: unknown[];
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try { participants = JSON.parse(r.participants || "[]"); } catch { participants = []; }
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return {
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animIndex: r.anim_index,
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eventId: r.event_id,
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completedAt: r.completed_at,
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participants,
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language: r.language,
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};
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});
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return c.json({ entries });
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});
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// Auth middleware for protected routes
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const authMiddleware = async (c: Context<{ Bindings: Env; Variables: Variables }>, next: Next) => {
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const auth = createAuth(c.env);
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@ -23,6 +23,7 @@
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import ConfigToast from './lib/ConfigToast.svelte';
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import DebugPanel from './lib/DebugPanel.svelte';
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import ScenePlayerPage from './lib/ScenePlayerPage.svelte';
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import LatestMemoriesPage from './lib/LatestMemoriesPage.svelte';
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import MultiplayerOverlay from './lib/multiplayer/MultiplayerOverlay.svelte';
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import WhatsNewBanner from './lib/WhatsNewBanner.svelte';
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import CanvasWrapper from './lib/CanvasWrapper.svelte';
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@ -208,6 +209,9 @@
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<div class="page-wrapper" class:active={$currentPage === 'memories'}>
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<MemoriesPage />
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</div>
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<div class="page-wrapper" class:active={$currentPage === 'latest-memories'}>
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<LatestMemoriesPage />
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</div>
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<div class="page-wrapper" class:active={$currentPage === 'scene-player'}>
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<ScenePlayerPage />
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</div>
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@ -23,6 +23,12 @@ export function navigateToMultiplayer() {
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history.pushState({ page: 'multiplayer', fromApp: true }, '', '#multiplayer');
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}
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export function navigateToLatestMemories() {
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if (get(currentPage) === 'latest-memories') return;
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currentPage.set('latest-memories');
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history.pushState({ page: 'latest-memories', fromApp: true }, '', '/memories');
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}
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export function navigateToMemory(eventId) {
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scenePlayerEventId.set(eventId);
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scenePlayerData.set(null);
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@ -3,10 +3,12 @@
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// building and actor thumbnails on a background thread using OffscreenCanvas.
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// The main thread only receives finished data URLs — zero blocking.
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//
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// Subscribes to memoryCompletions so thumbnails are (re-)generated whenever
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// the set of needed actors changes (e.g. after login, logout→login, new completions).
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// Uses a work-queue pattern: any source can enqueue charIndices via
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// enqueueActors(). A single worker processes the queue; when it finishes,
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// any newly-queued indices trigger another run automatically.
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import { writable } from 'svelte/store';
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import { memoryCompletions } from '../stores.js';
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import { API_URL } from './config.js';
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/** Maps location label (e.g. "Pizzeria") to a data URL of the rendered building. */
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export const buildingThumbnails = writable({});
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@ -14,41 +16,71 @@ export const buildingThumbnails = writable({});
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/** Maps charIndex (0-65) to a data URL of the rendered actor. */
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export const actorThumbnails = writable({});
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/** Collect unique charIndices from completion data. */
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function getNeededActors(completions) {
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const indices = new Set();
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for (const c of completions) {
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if (c.participants) {
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for (const p of c.participants) {
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indices.add(p.charIndex);
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}
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}
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}
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return [...indices];
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}
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/** Prefetched global feed entries (null = not fetched, [] = fetched but empty). */
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export const latestMemoriesCache = writable(null);
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// --- Work queue state ---
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let renderedActors = new Set();
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let buildingsRendered = false;
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let activeWorker = null;
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let pendingActors = new Set(); // indices waiting to be rendered
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/**
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* Add charIndices to the render queue and flush if no worker is active.
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* Safe to call from any source at any time — indices are deduplicated.
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*/
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function enqueueActors(indices) {
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for (const i of indices) {
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if (!renderedActors.has(i)) pendingActors.add(i);
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}
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flushQueue();
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}
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/** If there's pending work and no active worker, spawn one. */
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function flushQueue() {
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if (activeWorker) return;
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const includeBuildings = !buildingsRendered;
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const batch = [...pendingActors];
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pendingActors.clear();
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if (batch.length === 0 && !includeBuildings) return;
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spawnWorker(batch, includeBuildings);
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}
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export function initThumbnails() {
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memoryCompletions.subscribe(completions => {
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if (completions === null) return;
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const needed = getNeededActors(completions);
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const missing = needed.filter(i => !renderedActors.has(i));
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if (missing.length === 0 && buildingsRendered) return;
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spawnWorker(missing, !buildingsRendered);
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const indices = [];
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for (const c of completions) {
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if (c.participants) {
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for (const p of c.participants) indices.push(p.charIndex);
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}
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}
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enqueueActors(indices);
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});
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// Prefetch global feed so its actor thumbnails render alongside the user's own
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prefetchLatestMemories();
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}
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async function prefetchLatestMemories() {
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try {
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const res = await fetch(`${API_URL}/api/memories/latest`);
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if (!res.ok) return;
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const data = await res.json();
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const entries = data.entries || [];
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latestMemoriesCache.set(entries);
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const indices = [];
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for (const e of entries) {
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for (const p of e.participants) indices.push(p.charIndex);
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}
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if (indices.length > 0) enqueueActors(indices);
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} catch {
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// Non-critical — page will show fallback letters
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}
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}
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function spawnWorker(actorIndices, includeBuildings) {
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if (activeWorker) {
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activeWorker.terminate();
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activeWorker = null;
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}
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try {
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const worker = new Worker(
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new URL('./thumbnails.worker.js', import.meta.url),
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@ -72,6 +104,8 @@ function spawnWorker(actorIndices, includeBuildings) {
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for (const i of actorIndices) renderedActors.add(i);
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worker.terminate();
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activeWorker = null;
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// Process anything that was enqueued while we were busy
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flushQueue();
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break;
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case 'error':
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console.warn('[Thumbnails] Worker error:', e.data.message);
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@ -6,7 +6,7 @@
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import { API_URL } from '../core/config.js';
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import { showToast } from '../core/toast.js';
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import { currentPage } from '../stores.js';
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import { navigateTo, navigateToMultiplayer } from '../core/navigation.js';
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import { navigateTo, navigateToMultiplayer, navigateToLatestMemories } from '../core/navigation.js';
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import SignInModal from './SignInModal.svelte';
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import DiscordIcon from './icons/DiscordIcon.svelte';
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@ -134,6 +134,10 @@
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<svelte:window onclick={handleClickOutside} onkeydown={handleDeleteKeydown} />
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<div class="nav-bar">
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<button class="nav-circle memories-nav" onclick={navigateToLatestMemories} title="Latest Memories">
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<img class="memories-nav-img" src="images/nick_closeup.webp" alt="Latest Memories" />
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</button>
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<div class="nav-menu-wrapper">
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<button class="nav-circle" bind:this={navButtonEl} onclick={() => toggleMenu('nav')} title="Menu">
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<svg viewBox="0 0 20 20" width="16" height="16" fill="none" stroke="rgba(255,255,255,0.5)" stroke-width="1.8" stroke-linecap="round">
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@ -266,6 +270,14 @@
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pointer-events: none;
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}
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.memories-nav-img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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border-radius: 50%;
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transform: scale(1.6);
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}
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.avatar-img {
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position: absolute;
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inset: 0;
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370
src/lib/LatestMemoriesPage.svelte
Normal file
370
src/lib/LatestMemoriesPage.svelte
Normal file
@ -0,0 +1,370 @@
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<script>
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import { actorThumbnails, latestMemoriesCache } from '../core/thumbnails.js';
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import { AnimationTitles } from './multiplayer/animationCatalog.js';
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import { ActorDisplayNames } from '../core/savegame/actorConstants.js';
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import { navigateToMemory, navigateTo, formatDateTime } from '../core/navigation.js';
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import BackButton from './BackButton.svelte';
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const AV_CAP = 3;
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function formatDateShort(timestamp) {
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if (!timestamp) return '';
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const d = new Date(timestamp * 1000);
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const diffMs = Date.now() - d;
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const diffMins = Math.floor(diffMs / 60000);
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const diffHours = Math.floor(diffMs / 3600000);
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const diffDays = Math.floor(diffMs / 86400000);
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if (diffMins < 1) return 'Now';
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if (diffMins < 60) return `${diffMins}m ago`;
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if (diffHours < 24) return `${diffHours}h ago`;
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if (diffDays < 7) return `${diffDays}d ago`;
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return d.toLocaleDateString(undefined, { month: 'short', day: 'numeric' });
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}
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$: loading = $latestMemoriesCache === null;
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$: entries = $latestMemoriesCache || [];
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function handleCardClick(e, eventId) {
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e.preventDefault();
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navigateToMemory(eventId);
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}
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function handleMemoriesLink(e) {
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e.preventDefault();
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navigateTo('memories');
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}
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</script>
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{#snippet avatarStack(participants)}
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<div class="card-avatars">
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{#each participants.slice(0, AV_CAP) as p}
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<div class="card-av" title="{p.displayName} as {ActorDisplayNames[p.charIndex] || `#${p.charIndex}`}">
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{#if $actorThumbnails[p.charIndex]}
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<img src={$actorThumbnails[p.charIndex]} alt={ActorDisplayNames[p.charIndex]} />
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{:else}
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<span class="card-av-fallback">{(ActorDisplayNames[p.charIndex] || '?')[0]}</span>
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{/if}
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</div>
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{/each}
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{#if participants.length > AV_CAP}
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<div class="card-av card-av-overflow">+{participants.length - AV_CAP}</div>
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{/if}
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</div>
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{/snippet}
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<div class="page-content">
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<BackButton />
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<div class="page-inner-content latest-inner">
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<!-- Hero -->
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<div class="hero">
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<img class="hero-avatar" src="images/nick_closeup.webp" alt="Nick Brick" />
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<div class="hero-text">
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<h1>Latest Memories</h1>
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<p class="hero-subtitle">Players across the island are reenacting animations together in multiplayer. Here are the most recent ones. Want to start collecting your own? Visit <a href="#memories" onclick={handleMemoriesLink}>Nick Brick's Memories</a> to learn more.</p>
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</div>
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</div>
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<!-- Content -->
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{#if loading}
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<div class="feed-list">
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{#each Array(10) as _}
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<div class="feed-card skeleton-card">
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<div class="card-body">
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<span class="skeleton-line skeleton-title skeleton-pulse"></span>
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<span class="skeleton-line skeleton-names skeleton-pulse"></span>
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<span class="skeleton-line skeleton-time skeleton-pulse"></span>
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</div>
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<div class="card-avatars">
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<div class="card-av skeleton-pulse"></div>
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<div class="card-av skeleton-pulse"></div>
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</div>
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</div>
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{/each}
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</div>
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{:else}
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<div class="feed-list">
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{#each entries as entry}
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<a class="feed-card" href="/memory/{entry.eventId}" onclick={e => handleCardClick(e, entry.eventId)}>
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<div class="card-body">
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<span class="card-title">{AnimationTitles[entry.animIndex] || `Animation #${entry.animIndex}`}</span>
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<div class="card-participants">
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{#each entry.participants as p, idx}
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{#if idx < AV_CAP}
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{#if idx > 0}<span class="card-sep">·</span>{/if}
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<span class="card-name">{p.displayName}<span class="card-char">as {ActorDisplayNames[p.charIndex] || `#${p.charIndex}`}</span></span>
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{/if}
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{/each}
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{#if entry.participants.length > AV_CAP}
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<span class="card-more">+{entry.participants.length - 3}</span>
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{/if}
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</div>
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<span class="card-time" title={formatDateTime(entry.completedAt)}>{formatDateShort(entry.completedAt)}</span>
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</div>
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{@render avatarStack(entry.participants)}
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</a>
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{/each}
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</div>
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{/if}
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</div>
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</div>
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<style>
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.latest-inner {
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display: flex;
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flex-direction: column;
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align-items: stretch;
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text-align: left;
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}
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/* --- Hero --- */
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.hero {
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display: flex;
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align-items: center;
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gap: 14px;
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padding-bottom: 16px;
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}
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.hero-avatar {
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width: 64px;
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height: 64px;
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border-radius: 50%;
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object-fit: cover;
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flex-shrink: 0;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.4);
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}
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.hero-text {
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flex: 1;
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min-width: 0;
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}
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.hero-text h1 {
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font-size: 1.05em;
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font-weight: 700;
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color: var(--color-text-light);
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margin: 0;
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line-height: 1.2;
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}
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.hero-subtitle {
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font-size: 0.75em;
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color: var(--color-text-muted);
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margin: 4px 0 0;
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line-height: 1.4;
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}
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.hero-subtitle a {
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color: var(--color-primary);
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text-decoration: none;
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}
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.hero-subtitle a:hover {
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text-decoration: underline;
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}
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/* --- Feed list --- */
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.feed-list {
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display: flex;
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flex-direction: column;
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}
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.feed-card {
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display: flex;
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align-items: center;
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gap: 12px;
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padding: 10px 8px;
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min-height: 52px;
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border-bottom: 1px solid var(--color-border-dark);
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cursor: pointer;
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transition: background 0.12s;
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text-decoration: none;
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color: inherit;
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border-radius: 4px;
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}
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.feed-card:last-child {
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border-bottom: none;
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}
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.feed-card:hover {
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background: rgba(255, 255, 255, 0.03);
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}
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|
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/* --- Card body (left, fills available space) --- */
|
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.card-body {
|
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flex: 1;
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min-width: 0;
|
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display: flex;
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flex-direction: column;
|
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gap: 2px;
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}
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|
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.card-title {
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font-size: 0.85em;
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font-weight: 600;
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color: var(--color-text-light);
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overflow: hidden;
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text-overflow: ellipsis;
|
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white-space: nowrap;
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line-height: 1.3;
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}
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|
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.card-participants {
|
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display: flex;
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align-items: baseline;
|
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overflow: hidden;
|
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white-space: nowrap;
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line-height: 1.3;
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}
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.card-name {
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font-size: 0.72em;
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color: var(--color-text-medium);
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overflow: hidden;
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text-overflow: ellipsis;
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}
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|
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.card-char {
|
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font-size: 0.9em;
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color: var(--color-text-muted);
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margin-left: 3px;
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}
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|
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.card-sep {
|
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color: var(--color-text-muted);
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margin: 0 5px;
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flex-shrink: 0;
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font-size: 0.72em;
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}
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.card-more {
|
||||
font-size: 0.68em;
|
||||
color: var(--color-text-muted);
|
||||
margin-left: 5px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.card-time {
|
||||
font-size: 0.65em;
|
||||
color: var(--color-text-muted);
|
||||
white-space: nowrap;
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
/* --- Avatar Stack (right side) --- */
|
||||
.card-avatars {
|
||||
display: flex;
|
||||
flex-shrink: 0;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.card-av {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 50%;
|
||||
overflow: hidden;
|
||||
background: var(--color-bg-input);
|
||||
border: 1.5px solid var(--color-bg-elevated);
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.card-av + .card-av {
|
||||
margin-left: -8px;
|
||||
}
|
||||
|
||||
.card-av img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
.card-av-fallback {
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
color: var(--color-text-muted);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.card-av-overflow {
|
||||
font-size: 9px;
|
||||
font-weight: 700;
|
||||
color: var(--color-text-muted);
|
||||
background: var(--color-border-dark);
|
||||
border-color: var(--color-bg-elevated);
|
||||
}
|
||||
|
||||
/* --- Skeleton loading --- */
|
||||
.skeleton-card {
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.skeleton-pulse {
|
||||
animation: skeleton-fade 1.2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.card-av.skeleton-pulse {
|
||||
background: var(--color-border-dark);
|
||||
}
|
||||
|
||||
.skeleton-line {
|
||||
display: block;
|
||||
background: var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.skeleton-title {
|
||||
width: 55%;
|
||||
height: 14px;
|
||||
}
|
||||
|
||||
.skeleton-names {
|
||||
width: 75%;
|
||||
height: 12px;
|
||||
}
|
||||
|
||||
.skeleton-time {
|
||||
width: 30%;
|
||||
height: 11px;
|
||||
}
|
||||
|
||||
@keyframes skeleton-fade {
|
||||
0%, 100% { opacity: 0.3; }
|
||||
50% { opacity: 0.6; }
|
||||
}
|
||||
|
||||
/* --- Responsive --- */
|
||||
@media (max-width: 480px) {
|
||||
.hero-text h1 {
|
||||
font-size: 0.9em;
|
||||
}
|
||||
|
||||
.hero-avatar {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
}
|
||||
|
||||
.card-av {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
|
||||
.card-av + .card-av {
|
||||
margin-left: -6px;
|
||||
}
|
||||
|
||||
.card-char {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.feed-card {
|
||||
gap: 10px;
|
||||
min-height: 44px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@ -26,6 +26,7 @@ function parseHash(hash) {
|
||||
// Match a pathname against /memory/:id or /scene/:encoded path routes.
|
||||
// Returns { eventId } or { sceneData } on match, null otherwise.
|
||||
export function matchPathRoute(path) {
|
||||
if (path === '/memories') return { latestMemories: true };
|
||||
const memoryMatch = path.match(/^\/memory\/([A-Za-z0-9_-]+)$/);
|
||||
if (memoryMatch) return { eventId: memoryMatch[1] };
|
||||
const sceneMatch = path.match(/^\/scene\/([A-Za-z0-9_-]+)$/);
|
||||
@ -37,7 +38,10 @@ export function matchPathRoute(path) {
|
||||
export function parseRoute() {
|
||||
if (typeof window === 'undefined') return { page: 'main', room: null };
|
||||
const match = matchPathRoute(window.location.pathname);
|
||||
if (match) return { page: 'scene-player', room: null, ...match };
|
||||
if (match) {
|
||||
if (match.latestMemories) return { page: 'latest-memories', room: null };
|
||||
return { page: 'scene-player', room: null, ...match };
|
||||
}
|
||||
return parseHash(window.location.hash);
|
||||
}
|
||||
|
||||
|
||||
@ -162,6 +162,54 @@ async function handleScene(encoded: string, request: Request, env: Env): Promise
|
||||
}
|
||||
}
|
||||
|
||||
async function handleLatestMemories(request: Request, env: Env): Promise<Response> {
|
||||
let html = await getIndexHtml(request, env);
|
||||
const url = new URL(request.url);
|
||||
|
||||
html = injectOgTags(
|
||||
html,
|
||||
'Latest Memories',
|
||||
'The most recent animations reenacted by players across all LEGO Islands.',
|
||||
url.href
|
||||
);
|
||||
const origin = url.origin;
|
||||
|
||||
try {
|
||||
const apiRes = await fetch(`${env.API_URL}/api/memories/latest`);
|
||||
if (apiRes.ok) {
|
||||
const data = await apiRes.json() as {
|
||||
entries: Array<{
|
||||
animIndex: number;
|
||||
eventId: string;
|
||||
completedAt: number;
|
||||
participants: Participant[];
|
||||
language: string;
|
||||
}>;
|
||||
};
|
||||
|
||||
const titles = AnimationTitles as Record<string, string>;
|
||||
const items = data.entries.map((entry) => {
|
||||
const title = escapeHtml(titles[String(entry.animIndex)] || `Animation #${entry.animIndex}`);
|
||||
const desc = escapeHtml(buildDescription(entry.participants, entry.completedAt));
|
||||
const url = `${origin}/memory/${escapeHtml(entry.eventId)}`;
|
||||
return `<li><a href="${url}"><strong>${title}</strong><br>${desc}</a></li>`;
|
||||
}).join('\n');
|
||||
|
||||
const ssrBlock = `<div id="ssr-latest-memories" style="display:none" aria-hidden="true"><h1>Latest Memories</h1><p>The most recent animations reenacted by players across all LEGO Islands.</p><ol>${items}</ol></div>`;
|
||||
html = html.replace('</body>', `${ssrBlock}\n</body>`);
|
||||
}
|
||||
} catch {
|
||||
// Fail gracefully — SPA will fetch client-side
|
||||
}
|
||||
|
||||
return new Response(html, {
|
||||
headers: {
|
||||
'content-type': 'text/html; charset=utf-8',
|
||||
'cache-control': 'public, max-age=300',
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async function handleSitemap(request: Request, env: Env): Promise<Response> {
|
||||
const origin = new URL(request.url).origin;
|
||||
|
||||
@ -179,6 +227,9 @@ async function handleSitemap(request: Request, env: Env): Promise<Response> {
|
||||
` <url>`,
|
||||
` <loc>${escapeHtml(origin)}/</loc>`,
|
||||
` </url>`,
|
||||
` <url>`,
|
||||
` <loc>${escapeHtml(origin)}/memories</loc>`,
|
||||
` </url>`,
|
||||
];
|
||||
|
||||
for (const entry of data.entries) {
|
||||
@ -218,6 +269,10 @@ export default {
|
||||
return handleSitemap(request, env);
|
||||
}
|
||||
|
||||
if (path === '/memories') {
|
||||
return handleLatestMemories(request, env);
|
||||
}
|
||||
|
||||
const memoryMatch = path.match(/^\/memory\/([A-Za-z0-9_-]+)$/);
|
||||
if (memoryMatch) {
|
||||
return handleMemory(memoryMatch[1], request, env);
|
||||
|
||||
@ -21,6 +21,10 @@ bucket_name = "isle"
|
||||
[env.production.vars]
|
||||
API_URL = "https://api.isle.pizza"
|
||||
|
||||
[[env.production.routes]]
|
||||
pattern = "isle.pizza/memories"
|
||||
zone_name = "isle.pizza"
|
||||
|
||||
[[env.production.routes]]
|
||||
pattern = "isle.pizza/memory/*"
|
||||
zone_name = "isle.pizza"
|
||||
@ -33,6 +37,10 @@ zone_name = "isle.pizza"
|
||||
pattern = "isle.pizza/sitemap.xml"
|
||||
zone_name = "isle.pizza"
|
||||
|
||||
[[env.production.routes]]
|
||||
pattern = "dev.isle.pizza/memories"
|
||||
zone_name = "isle.pizza"
|
||||
|
||||
[[env.production.routes]]
|
||||
pattern = "dev.isle.pizza/memory/*"
|
||||
zone_name = "isle.pizza"
|
||||
|
||||
Loading…
Reference in New Issue
Block a user