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Show full character names in actor editor
Add ActorDisplayNames lookup with names from savegame.ksy doc comments (e.g. "Pepper Roni", "Mama Brickolini") instead of internal IDs. Widen nav label min-width to 150px to prevent button shifting.
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@ -607,6 +607,79 @@ export const ActorInfoInit = Object.freeze([
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P(null, null, 0, LC, CA, 7), P(null, null, 0, LC, CA, 7)] }
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]);
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/**
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* Display names for the 66 actors, from savegame.ksy doc comments.
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* Falls back to the internal name (ActorInfoInit[i].name) when not listed.
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*/
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export const ActorDisplayNames = Object.freeze([
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/* 0 */ 'Pepper Roni',
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/* 1 */ 'Mama Brickolini',
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/* 2 */ 'Papa Brickolini',
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/* 3 */ 'Nick Brick',
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/* 4 */ 'Laura Brick',
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/* 5 */ 'Infomaniac',
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/* 6 */ 'Brickster',
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/* 7 */ 'Studs Linkin',
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/* 8 */ 'Rhoda Hogg',
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/* 9 */ 'Valerie Stubbins',
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/* 10 */ 'Snap Lockitt',
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/* 11 */ 'pt',
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/* 12 */ 'Maggie Post',
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/* 13 */ 'Buck Pounds',
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/* 14 */ 'Ed Mail',
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/* 15 */ 'Nubby Stevens',
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/* 16 */ 'Nancy Nubbins',
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/* 17 */ 'Dr. Clickitt',
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/* 18 */ 'Enter',
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/* 19 */ 'Return',
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/* 20 */ 'Captain D. Rom',
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/* 21 */ 'Bill Ding (Race Car)',
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/* 22 */ 'Bill Ding (Helicopter)',
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/* 23 */ 'Bill Ding (Dune Buggy)',
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/* 24 */ 'Bill Ding (Jetski)',
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/* 25 */ 'Flying Legandos #1',
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/* 26 */ 'Flying Legandos #2',
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/* 27 */ 'Flying Legandos #3',
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/* 28 */ 'Flying Legandos #4',
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/* 29 */ 'Flying Legandos #5',
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/* 30 */ 'Flying Legandos #6',
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/* 31 */ 'Legobobs #1',
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/* 32 */ 'Legobobs #2',
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/* 33 */ 'Legobobs #3',
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/* 34 */ 'Legobobs #4',
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/* 35 */ 'Brazilian Carmen',
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/* 36 */ 'Gideon Worse',
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/* 37 */ 'Red Greenbase',
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/* 38 */ 'Polly Gone',
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/* 39 */ 'Bradford Brickford',
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/* 40 */ 'Shiney Doris',
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/* 41 */ 'Glen Funberg',
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/* 42 */ 'Dorothy Funberg',
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/* 43 */ 'Brian Shrimp',
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/* 44 */ 'Luke Tepid',
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/* 45 */ 'Shorty Tails',
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/* 46 */ 'Bumpy Kindergreen',
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/* 47 */ "Jack O'Trades",
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/* 48 */ 'Ghost #1',
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/* 49 */ 'Ghost #2',
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/* 50 */ 'Ghost #3',
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/* 51 */ 'Ghost #4',
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/* 52 */ 'Ghost #5',
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/* 53 */ 'Ghost #6',
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/* 54 */ 'hg',
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/* 55 */ 'pntgy',
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/* 56 */ 'pep',
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/* 57 */ 'cop01',
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/* 58 */ 'actor_01',
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/* 59 */ 'actor_02',
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/* 60 */ 'actor_03',
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/* 61 */ 'actor_04',
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/* 62 */ 'actor_05',
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/* 63 */ 'btmncycl',
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/* 64 */ 'cboycycl',
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/* 65 */ 'boatman'
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]);
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/**
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* Save file field offsets within the 16-byte character record.
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* The save file stores these per-character values that override defaults:
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@ -2,7 +2,7 @@
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import { onMount, onDestroy } from 'svelte';
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import { ActorRenderer } from '../../core/rendering/ActorRenderer.js';
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import { WdbParser, buildGlobalPartsMap } from '../../core/formats/WdbParser.js';
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import { ActorInfoInit, ActorPart } from '../../core/savegame/actorConstants.js';
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import { ActorInfoInit, ActorPart, ActorDisplayNames } from '../../core/savegame/actorConstants.js';
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import { Actor } from '../../core/savegame/constants.js';
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import NavButton from '../NavButton.svelte';
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import ResetButton from '../ResetButton.svelte';
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@ -24,7 +24,7 @@
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let loadedActorKey = null;
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$: actorInfo = ActorInfoInit[actorIndex];
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$: actorName = actorInfo?.name || 'Unknown';
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$: actorName = ActorDisplayNames[actorIndex] || actorInfo?.name || 'Unknown';
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$: charState = slot?.characters?.[actorIndex];
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$: isDefault = actorInfo && charState &&
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@ -317,7 +317,7 @@
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.part-info {
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text-align: center;
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min-width: 100px;
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min-width: 150px;
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}
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.actor-index {
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