This commit is contained in:
Christian Semmler 2026-01-30 16:02:48 -08:00
parent 5bfe237d7b
commit 0cc1b8dbdf
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22 changed files with 470 additions and 573 deletions

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@ -412,7 +412,8 @@ body {
text-decoration: underline;
}
#configure-page .page-inner-content.config-layout {
#configure-page .page-inner-content.config-layout,
#save-editor .page-inner-content.config-layout {
display: flex;
background-color: var(--color-bg-input);
border: 1px solid #303030;
@ -1403,7 +1404,8 @@ select:focus {
display: none;
}
#configure-page .page-inner-content.config-layout {
#configure-page .page-inner-content.config-layout,
#save-editor .page-inner-content.config-layout {
background-color: transparent;
border: none;
padding: 0;

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@ -1,17 +1,48 @@
<script>
import { onMount } from 'svelte';
import BackButton from './BackButton.svelte';
import SaveSlotList from './save-editor/SaveSlotList.svelte';
import PlayerInfoEditor from './save-editor/PlayerInfoEditor.svelte';
import MissionScoresEditor from './save-editor/MissionScoresEditor.svelte';
import { saveEditorState, configToastVisible } from '../stores.js';
import { listSaveSlots, updateSaveSlot } from '../core/savegame/index.js';
import { saveEditorState, currentPage } from '../stores.js';
import { listSaveSlots, updateSaveSlot, updatePlayerName } from '../core/savegame/index.js';
import { Actor, ActorNames } from '../core/savegame/constants.js';
let loading = true;
let error = null;
let slots = [];
let selectedSlot = null;
// Tab state
let activeTab = 'player';
let openSection = 'name';
const saveTabs = [
{ id: 'player', label: 'Player', firstSection: 'name' },
{ id: 'scores', label: 'Scores', firstSection: null }
];
// Reset to default tab/section when navigating to this page
$: if ($currentPage === 'save-editor') {
activeTab = 'player';
openSection = 'name';
}
// Name editing state (7 characters)
let nameSlots = ['', '', '', '', '', '', ''];
let slotRefs = [];
// Character/Act state
let currentAct = 0;
let actorId = 1;
// Character icons mapping
const characterIcons = {
[Actor.PEPPER]: { normal: 'pepper.webp', selected: 'pepper-selected.webp' },
[Actor.MAMA]: { normal: 'mama.webp', selected: 'mama-selected.webp' },
[Actor.PAPA]: { normal: 'papa.webp', selected: 'papa-selected.webp' },
[Actor.NICK]: { normal: 'nick.webp', selected: 'nick-selected.webp' },
[Actor.LAURA]: { normal: 'laura.webp', selected: 'laura-selected.webp' }
};
onMount(async () => {
await loadSlots();
});
@ -42,7 +73,6 @@
try {
const updated = await updateSaveSlot(selectedSlot, { header: updates });
if (updated) {
// Update the slot in our list
slots = slots.map(s =>
s.slotNumber === selectedSlot
? { ...s, header: updated.header }
@ -60,7 +90,6 @@
try {
const updated = await updateSaveSlot(selectedSlot, { missionScore: missionUpdate });
if (updated) {
// Update the slot in our list
slots = slots.map(s =>
s.slotNumber === selectedSlot
? { ...s, missions: updated.missions }
@ -72,97 +101,400 @@
}
}
function handleNameUpdate(newName) {
// Update the slot's playerName in our list
slots = slots.map(s =>
s.slotNumber === selectedSlot
? { ...s, playerName: newName }
: s
);
// Tab/section functions
function switchTab(tab) {
activeTab = tab.id;
openSection = tab.firstSection;
}
function toggleSection(sectionId) {
openSection = openSection === sectionId ? null : sectionId;
}
// Name editing functions
async function saveNameFromSlots() {
const newName = nameSlots.join('').replace(/[^A-Z]/g, '');
if (newName.length === 0) return;
const success = await updatePlayerName(currentSlot.slotNumber, newName);
if (success) {
slots = slots.map(s =>
s.slotNumber === selectedSlot
? { ...s, playerName: newName }
: s
);
}
}
function handleSlotBeforeInput(index, e) {
if (!e.data) return;
const char = e.data.toUpperCase();
if (!/^[A-Z]$/.test(char)) {
e.preventDefault();
return;
}
e.preventDefault();
nameSlots[index] = char;
nameSlots = [...nameSlots];
saveNameFromSlots();
if (index < 6) {
slotRefs[index + 1]?.focus();
}
}
function getFilledCount() {
return nameSlots.filter(c => c !== '').length;
}
function handleSlotKeydown(index, e) {
if (e.key === 'Backspace') {
if (nameSlots[index] === '' && index > 0) {
if (getFilledCount() > 1 || nameSlots[index - 1] === '') {
slotRefs[index - 1]?.focus();
if (nameSlots[index - 1] !== '' && getFilledCount() > 1) {
nameSlots[index - 1] = '';
nameSlots = [...nameSlots];
saveNameFromSlots();
}
}
e.preventDefault();
} else if (nameSlots[index] !== '') {
if (getFilledCount() > 1) {
nameSlots[index] = '';
nameSlots = [...nameSlots];
saveNameFromSlots();
}
e.preventDefault();
}
} else if (e.key === 'ArrowLeft' && index > 0) {
slotRefs[index - 1]?.focus();
e.preventDefault();
} else if (e.key === 'ArrowRight' && index < 6) {
slotRefs[index + 1]?.focus();
e.preventDefault();
} else if (e.key === 'Delete') {
if (getFilledCount() > 1 && nameSlots[index] !== '') {
nameSlots[index] = '';
nameSlots = [...nameSlots];
saveNameFromSlots();
}
e.preventDefault();
}
}
function handleSlotFocus(e) {
e.target.select();
}
// Character/Act handlers
function handleActChange(e) {
currentAct = parseInt(e.target.value);
handleHeaderUpdate({ currentAct });
}
function handleActorSelect(id) {
actorId = id;
handleHeaderUpdate({ actorId: id });
}
// Actor options (ordered: Mama, Papa, Pepper, Nick, Laura)
const actorOptions = [
{ id: Actor.MAMA, name: ActorNames[Actor.MAMA] },
{ id: Actor.PAPA, name: ActorNames[Actor.PAPA] },
{ id: Actor.PEPPER, name: ActorNames[Actor.PEPPER] },
{ id: Actor.NICK, name: ActorNames[Actor.NICK] },
{ id: Actor.LAURA, name: ActorNames[Actor.LAURA] }
];
$: existingSlots = slots.filter(s => s.exists);
$: currentSlot = slots.find(s => s.slotNumber === selectedSlot);
// Update local state when currentSlot changes
$: if (currentSlot?.header) {
currentAct = currentSlot.header.currentAct;
actorId = currentSlot.header.actorId;
}
// Update name slots when player name changes
$: if (currentSlot?.playerName) {
const name = currentSlot.playerName.toUpperCase();
nameSlots = Array.from({ length: 7 }, (_, i) => name[i] || '');
}
</script>
<div id="save-editor-page" class="page-content">
<div id="save-editor" class="page-content">
<BackButton />
<div class="page-inner-content save-editor-layout">
<h1>Save Editor</h1>
<div class="page-inner-content config-layout">
<div class="config-art-panel">
<img src="save.webp" alt="LEGO Island Save Editor">
</div>
<div class="config-main">
<div class="config-presets">
{#if loading}
<span class="save-status-text">Loading save files...</span>
{:else if error}
<span class="save-status-text error">{error}</span>
{:else if existingSlots.length === 0}
<span class="save-status-text">No save files found</span>
{:else}
{#each existingSlots as slot}
<button
type="button"
class="save-slot-card"
class:selected={selectedSlot === slot.slotNumber}
onclick={() => handleSlotSelect(slot.slotNumber)}
>
<img
src={characterIcons[slot.header?.actorId]?.selected || 'pepper-selected.webp'}
alt={ActorNames[slot.header?.actorId] || 'Character'}
class="slot-character-icon"
/>
<span class="slot-name">{slot.playerName}</span>
</button>
{/each}
{/if}
</div>
{#if loading}
<div class="save-editor-status">
<p>Loading save files...</p>
</div>
{:else if error}
<div class="save-editor-status error">
<p>Error: {error}</p>
</div>
{:else if existingSlots.length === 0}
<div class="save-editor-status">
<p>No save files found. Start a new game to create a save file.</p>
</div>
{:else}
<div class="save-editor-content">
<SaveSlotList
{slots}
{selectedSlot}
onSelect={handleSlotSelect}
/>
{#if currentSlot && currentSlot.exists}
<div class="config-tabs">
<div class="config-tab-buttons">
{#each saveTabs as tab}
<button
class="config-tab-btn"
class:active={activeTab === tab.id}
onclick={() => switchTab(tab)}
>
{tab.label}
</button>
{/each}
</div>
{#if currentSlot && currentSlot.exists}
<div class="save-editor-details">
<PlayerInfoEditor
slot={currentSlot}
onUpdate={handleHeaderUpdate}
onNameUpdate={handleNameUpdate}
/>
<!-- Player Tab -->
<div class:hidden={activeTab !== 'player'}>
<div class="config-section-card">
<button type="button" class="config-card-header" onclick={() => toggleSection('name')}>
Name
</button>
<div class="config-card-content" class:open={openSection === 'name'}>
<div class="section-inner">
<div class="name-slots">
{#each nameSlots as char, i}
<input
type="text"
class="name-slot"
value={char}
maxlength="1"
onbeforeinput={(e) => handleSlotBeforeInput(i, e)}
onkeydown={(e) => handleSlotKeydown(i, e)}
onfocus={handleSlotFocus}
bind:this={slotRefs[i]}
/>
{/each}
</div>
</div>
</div>
</div>
<div class="config-section-card">
<button type="button" class="config-card-header" onclick={() => toggleSection('character')}>
Character / Act
</button>
<div class="config-card-content" class:open={openSection === 'character'}>
<div class="section-inner">
<div class="character-act-row">
<div class="character-selection">
<label class="form-group-label">Character</label>
<div class="character-icons">
{#each actorOptions as actor}
<button
type="button"
class="character-icon-btn"
class:selected={actorId === actor.id}
onclick={() => handleActorSelect(actor.id)}
title={actor.name}
>
<img
src={actorId === actor.id
? characterIcons[actor.id].selected
: characterIcons[actor.id].normal}
alt={actor.name}
/>
</button>
{/each}
</div>
</div>
<div class="act-selection">
<label class="form-group-label" for="act-select">Act</label>
<div class="select-wrapper">
<select id="act-select" value={currentAct} onchange={handleActChange}>
<option value={0}>Act 1</option>
<option value={1}>Act 2</option>
<option value={2}>Act 3</option>
</select>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Scores Tab -->
<div class:hidden={activeTab !== 'scores'}>
<MissionScoresEditor
slot={currentSlot}
onUpdate={handleMissionUpdate}
/>
</div>
{/if}
</div>
{/if}
</div>
{/if}
</div>
</div>
</div>
<style>
.save-editor-layout {
max-width: 900px;
}
.save-editor-layout h1 {
color: var(--color-primary);
font-size: 2em;
margin-bottom: 24px;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.save-editor-status {
text-align: center;
padding: 40px;
.save-status-text {
color: var(--color-text-muted);
background: var(--gradient-panel);
border: 1px solid var(--color-border-dark);
border-radius: 8px;
font-size: 0.9em;
padding: 8px 0;
}
.save-editor-status.error {
.save-status-text.error {
color: #ff6b6b;
border-color: #ff6b6b;
}
.save-editor-content {
.save-slot-card {
display: flex;
flex-direction: column;
gap: 20px;
align-items: center;
gap: 6px;
padding: 8px 12px;
background: var(--gradient-panel);
border: 2px solid var(--color-border-medium);
border-radius: 8px;
cursor: pointer;
transition: all 0.2s ease;
}
.save-editor-details {
.save-slot-card:hover {
border-color: var(--color-border-light);
background: var(--gradient-hover);
}
.save-slot-card.selected {
border-color: var(--color-primary);
box-shadow: 0 0 8px var(--color-primary-glow);
}
.slot-character-icon {
width: 40px;
height: 46px;
image-rendering: pixelated;
}
.slot-name {
color: var(--color-text-light);
font-size: 0.85em;
font-weight: bold;
}
.section-inner {
padding-top: 4px;
}
.name-slots {
display: flex;
gap: 4px;
}
.name-slot {
width: 36px;
height: 36px;
text-align: center;
font-size: 1em;
font-weight: bold;
font-family: inherit;
text-transform: uppercase;
background: var(--color-bg-input);
border: 1px solid var(--color-border-medium);
border-radius: 4px;
color: var(--color-text-light);
padding: 0;
flex-shrink: 0;
}
.name-slot:focus {
outline: none;
border-color: var(--color-primary);
box-shadow: 0 0 0 2px rgba(255, 204, 0, 0.2);
}
.name-slot:hover {
border-color: var(--color-border-light);
}
.character-act-row {
display: flex;
gap: 30px;
align-items: flex-start;
flex-wrap: wrap;
}
.character-selection,
.act-selection {
display: flex;
flex-direction: column;
gap: 16px;
gap: 8px;
}
.character-icons {
display: flex;
gap: 4px;
}
.character-icon-btn {
padding: 4px;
background: var(--color-bg-input);
border: 2px solid var(--color-border-medium);
border-radius: 6px;
cursor: pointer;
transition: all 0.2s ease;
}
.character-icon-btn:hover {
border-color: var(--color-border-light);
}
.character-icon-btn.selected {
border-color: var(--color-primary);
box-shadow: 0 0 6px var(--color-primary-glow);
}
.character-icon-btn img {
width: 40px;
height: 46px;
display: block;
image-rendering: pixelated;
}
@media (max-width: 400px) {
.name-slot {
width: 32px;
height: 32px;
font-size: 0.9em;
}
.character-icon-btn img {
width: 32px;
height: 37px;
}
.slot-character-icon {
width: 32px;
height: 37px;
}
}
</style>

View File

@ -6,11 +6,11 @@
export let onUpdate = () => {};
const missions = [
{ key: 'pizza', name: MissionNames.pizza },
{ key: 'carRace', name: MissionNames.carRace },
{ key: 'jetskiRace', name: MissionNames.jetskiRace },
{ key: 'towTrack', name: MissionNames.towTrack },
{ key: 'ambulance', name: MissionNames.ambulance }
{ key: 'pizza', name: MissionNames.pizza, icon: 'pizza.webp' },
{ key: 'carRace', name: MissionNames.carRace, icon: 'race.webp' },
{ key: 'jetskiRace', name: MissionNames.jetskiRace, icon: 'boat.webp' },
{ key: 'towTrack', name: MissionNames.towTrack, icon: 'gas.webp' },
{ key: 'ambulance', name: MissionNames.ambulance, icon: 'med.webp' }
];
const actors = [
@ -45,75 +45,60 @@
}
</script>
<div class="mission-scores-editor">
<h3 class="section-title">Mission Scores</h3>
<div class="scores-table-wrapper">
{#key missionData}
<div class="scores-table">
<div class="scores-header">
<div class="mission-col"></div>
{#each actors as actor}
<div class="actor-col">{actor.name}</div>
{/each}
</div>
{#each missions as mission}
<div class="scores-row">
<div class="mission-col">{mission.name}</div>
{#each actors as actor}
<div class="actor-col">
<ScoreColorButton
color={getScore(mission.key, actor.id, 'score')}
onChange={(c) => handleScoreChange(mission.key, actor.id, 'score', c)}
title="Score"
/>
<ScoreColorButton
color={getScore(mission.key, actor.id, 'highScore')}
onChange={(c) => handleScoreChange(mission.key, actor.id, 'highScore', c)}
title="High Score"
isHighScore={true}
/>
</div>
{/each}
</div>
<div class="scores-table-wrapper">
{#key missionData}
<div class="scores-table">
<div class="scores-header">
<div class="mission-col"></div>
{#each actors as actor}
<div class="actor-col">{actor.name}</div>
{/each}
</div>
{/key}
</div>
<div class="scores-legend">
<span class="legend-item">
<span class="legend-color grey"></span> Grey
</span>
<span class="legend-item">
<span class="legend-color yellow"></span> Yellow
</span>
<span class="legend-item">
<span class="legend-color blue"></span> Blue
</span>
<span class="legend-item">
<span class="legend-color red"></span> Red
</span>
<span class="legend-divider">|</span>
<span class="legend-note">H = High Score</span>
{#each missions as mission}
<div class="scores-row">
<div class="mission-col">
<img src={mission.icon} alt={mission.name} class="mission-icon" title={mission.name} />
</div>
{#each actors as actor}
<div class="actor-col">
<ScoreColorButton
color={getScore(mission.key, actor.id, 'score')}
onChange={(c) => handleScoreChange(mission.key, actor.id, 'score', c)}
title="Score"
/>
<ScoreColorButton
color={getScore(mission.key, actor.id, 'highScore')}
onChange={(c) => handleScoreChange(mission.key, actor.id, 'highScore', c)}
title="High Score"
isHighScore={true}
/>
</div>
{/each}
</div>
{/each}
</div>
{/key}
</div>
<div class="scores-legend">
<span class="legend-item">
<span class="legend-color grey"></span> Grey
</span>
<span class="legend-item">
<span class="legend-color yellow"></span> Yellow
</span>
<span class="legend-item">
<span class="legend-color blue"></span> Blue
</span>
<span class="legend-item">
<span class="legend-color red"></span> Red
</span>
<span class="legend-divider">|</span>
<span class="legend-note">H = High Score</span>
</div>
<style>
.mission-scores-editor {
background: var(--gradient-panel);
border: 1px solid var(--color-border-dark);
border-radius: 8px;
padding: 16px;
}
.section-title {
color: var(--color-primary);
font-size: 1.1em;
margin: 0 0 16px 0;
}
.scores-table-wrapper {
overflow-x: auto;
}
@ -128,7 +113,7 @@
.scores-header,
.scores-row {
display: grid;
grid-template-columns: 120px repeat(5, 1fr);
grid-template-columns: 50px repeat(5, 1fr);
gap: 8px;
align-items: center;
}
@ -142,9 +127,15 @@
}
.mission-col {
color: var(--color-text-medium);
font-size: 0.85em;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
}
.mission-icon {
width: 32px;
height: 32px;
image-rendering: pixelated;
}
.actor-col {
@ -201,15 +192,16 @@
@media (max-width: 600px) {
.scores-header,
.scores-row {
grid-template-columns: 90px repeat(5, 1fr);
grid-template-columns: 40px repeat(5, 1fr);
}
.scores-header .actor-col {
font-size: 0.65em;
}
.mission-col {
font-size: 0.75em;
.mission-icon {
width: 28px;
height: 28px;
}
}
</style>

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@ -1,298 +0,0 @@
<script>
import { Actor, ActorNames } from '../../core/savegame/constants.js';
import { updatePlayerName } from '../../core/savegame/index.js';
export let slot;
export let onUpdate = () => {};
export let onNameUpdate = () => {};
// Local state for form values
let currentAct = slot?.header?.currentAct ?? 0;
let actorId = slot?.header?.actorId ?? 1;
// Name slots (7 characters)
let nameSlots = ['', '', '', '', '', '', ''];
let slotRefs = [];
// Update local state when slot changes
$: if (slot?.header) {
currentAct = slot.header.currentAct;
actorId = slot.header.actorId;
}
// Update name slots when player name changes
$: if (slot?.playerName) {
const name = slot.playerName.toUpperCase();
nameSlots = Array.from({ length: 7 }, (_, i) => name[i] || '');
}
function handleActChange(e) {
currentAct = parseInt(e.target.value);
onUpdate({ currentAct });
}
function handleActorChange(e) {
actorId = parseInt(e.target.value);
onUpdate({ actorId });
}
async function saveNameFromSlots() {
const newName = nameSlots.join('').replace(/[^A-Z]/g, '');
if (newName.length === 0) return;
const success = await updatePlayerName(slot.slotNumber, newName);
if (success) {
onNameUpdate(newName);
}
}
function handleSlotBeforeInput(index, e) {
// Allow deletions
if (!e.data) return;
// Only allow A-Z (case insensitive)
const char = e.data.toUpperCase();
if (!/^[A-Z]$/.test(char)) {
e.preventDefault();
return;
}
// Prevent default and handle manually for better control
e.preventDefault();
nameSlots[index] = char;
nameSlots = [...nameSlots];
// Auto-save
saveNameFromSlots();
// Move to next slot
if (index < 6) {
slotRefs[index + 1]?.focus();
}
}
function getFilledCount() {
return nameSlots.filter(c => c !== '').length;
}
function handleSlotKeydown(index, e) {
if (e.key === 'Backspace') {
if (nameSlots[index] === '' && index > 0) {
// Move to previous slot and clear it (if not the last character)
if (getFilledCount() > 1 || nameSlots[index - 1] === '') {
slotRefs[index - 1]?.focus();
if (nameSlots[index - 1] !== '' && getFilledCount() > 1) {
nameSlots[index - 1] = '';
nameSlots = [...nameSlots];
saveNameFromSlots();
}
}
e.preventDefault();
} else if (nameSlots[index] !== '') {
// Clear current slot only if not the last character
if (getFilledCount() > 1) {
nameSlots[index] = '';
nameSlots = [...nameSlots];
saveNameFromSlots();
}
e.preventDefault();
}
} else if (e.key === 'ArrowLeft' && index > 0) {
slotRefs[index - 1]?.focus();
e.preventDefault();
} else if (e.key === 'ArrowRight' && index < 6) {
slotRefs[index + 1]?.focus();
e.preventDefault();
} else if (e.key === 'Delete') {
// Only delete if not the last character
if (getFilledCount() > 1 && nameSlots[index] !== '') {
nameSlots[index] = '';
nameSlots = [...nameSlots];
saveNameFromSlots();
}
e.preventDefault();
}
}
function handleSlotFocus(e) {
e.target.select();
}
// Get actor options (excluding NONE)
const actorOptions = [
{ id: Actor.PEPPER, name: ActorNames[Actor.PEPPER] },
{ id: Actor.MAMA, name: ActorNames[Actor.MAMA] },
{ id: Actor.PAPA, name: ActorNames[Actor.PAPA] },
{ id: Actor.NICK, name: ActorNames[Actor.NICK] },
{ id: Actor.LAURA, name: ActorNames[Actor.LAURA] }
];
</script>
<div class="player-info-editor">
<h3 class="section-title">Player Info</h3>
<div class="info-row">
<span class="row-label">Name</span>
<div class="name-slots">
{#each nameSlots as char, i}
<input
type="text"
class="name-slot"
value={char}
maxlength="1"
onbeforeinput={(e) => handleSlotBeforeInput(i, e)}
onkeydown={(e) => handleSlotKeydown(i, e)}
onfocus={handleSlotFocus}
bind:this={slotRefs[i]}
/>
{/each}
</div>
</div>
<div class="info-row">
<label class="row-label" for="act-select">Act</label>
<div class="select-wrapper">
<select id="act-select" value={currentAct} onchange={handleActChange}>
<option value={0}>Act 1</option>
<option value={1}>Act 2</option>
<option value={2}>Act 3</option>
</select>
</div>
</div>
<div class="info-row">
<label class="row-label" for="actor-select">Character</label>
<div class="select-wrapper">
<select id="actor-select" value={actorId} onchange={handleActorChange}>
{#each actorOptions as actor}
<option value={actor.id}>{actor.name}</option>
{/each}
</select>
</div>
</div>
</div>
<style>
.player-info-editor {
background: var(--gradient-panel);
border: 1px solid var(--color-border-dark);
border-radius: 8px;
padding: 16px;
display: flex;
flex-direction: column;
gap: 12px;
}
.section-title {
color: var(--color-primary);
font-size: 1.1em;
margin: 0;
}
.info-row {
display: flex;
align-items: center;
gap: 12px;
}
.row-label {
color: var(--color-text-medium);
font-size: 0.9em;
min-width: 70px;
}
.name-slots {
display: flex;
gap: 4px;
flex: 1;
}
.name-slot {
width: 36px;
height: 36px;
text-align: center;
font-size: 1em;
font-weight: bold;
font-family: inherit;
text-transform: uppercase;
background: var(--color-bg-input);
border: 1px solid var(--color-border-medium);
border-radius: 4px;
color: var(--color-text-light);
padding: 0;
flex-shrink: 0;
}
.name-slot:focus {
outline: none;
border-color: var(--color-primary);
box-shadow: 0 0 0 2px rgba(255, 204, 0, 0.2);
}
.name-slot:hover {
border-color: var(--color-border-light);
}
.select-wrapper {
position: relative;
display: flex;
align-items: center;
flex: 1;
max-width: 200px;
}
.select-wrapper::after {
content: '\25BC';
position: absolute;
right: 10px;
pointer-events: none;
color: var(--color-text-medium);
font-size: 0.7em;
}
select {
width: 100%;
background-color: var(--color-bg-input);
color: var(--color-text-light);
border: 1px solid var(--color-border-medium);
padding: 8px 30px 8px 12px;
border-radius: 4px;
cursor: pointer;
appearance: none;
font-size: 0.9em;
font-family: inherit;
}
select:hover {
border-color: var(--color-border-light);
}
select:focus {
outline: none;
border-color: var(--color-primary);
}
@media (max-width: 400px) {
.info-row {
flex-direction: column;
align-items: flex-start;
gap: 6px;
}
.row-label {
min-width: unset;
}
.select-wrapper {
max-width: none;
width: 100%;
}
.name-slot {
width: 32px;
height: 32px;
font-size: 0.9em;
}
}
</style>

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@ -1,77 +0,0 @@
<script>
import { ActorNames } from '../../core/savegame/constants.js';
export let slot;
export let selected = false;
export let onClick = () => {};
$: actorName = slot.header?.actorId ? ActorNames[slot.header.actorId] : 'None';
$: actNumber = (slot.header?.currentAct ?? 0) + 1;
$: playerName = slot.playerName || 'Unknown';
</script>
<button
class="save-slot-card"
class:selected
onclick={onClick}
type="button"
>
<div class="slot-header">
<span class="slot-number">Slot {slot.slotNumber}</span>
<span class="player-name">{playerName}</span>
</div>
<div class="slot-info">
<span class="actor">{actorName}</span>
<span class="act">Act {actNumber}</span>
</div>
</button>
<style>
.save-slot-card {
display: flex;
flex-direction: column;
padding: 12px 16px;
background: var(--color-bg-panel);
border: 2px solid var(--color-border-dark);
border-radius: 8px;
cursor: pointer;
transition: all 0.2s ease;
text-align: left;
font-family: inherit;
}
.save-slot-card:hover {
border-color: var(--color-border-light);
background: var(--gradient-hover);
}
.save-slot-card.selected {
border-color: var(--color-primary);
box-shadow: 0 0 10px var(--color-primary-glow);
}
.slot-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 8px;
}
.slot-number {
color: var(--color-text-muted);
font-size: 0.8em;
}
.player-name {
color: var(--color-primary);
font-weight: bold;
font-size: 0.95em;
}
.slot-info {
display: flex;
justify-content: space-between;
color: var(--color-text-medium);
font-size: 0.85em;
}
</style>

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@ -1,54 +0,0 @@
<script>
import SaveSlotCard from './SaveSlotCard.svelte';
export let slots = [];
export let selectedSlot = null;
export let onSelect = () => {};
$: existingSlots = slots.filter(s => s.exists);
</script>
<div class="save-slot-list">
<h2 class="section-title">Save Slots</h2>
{#if existingSlots.length === 0}
<p class="no-slots">No save files found</p>
{:else}
<div class="slot-grid">
{#each existingSlots as slot}
<SaveSlotCard
{slot}
selected={selectedSlot === slot.slotNumber}
onClick={() => onSelect(slot.slotNumber)}
/>
{/each}
</div>
{/if}
</div>
<style>
.save-slot-list {
background: var(--gradient-panel);
border: 1px solid var(--color-border-dark);
border-radius: 8px;
padding: 16px;
}
.section-title {
color: var(--color-primary);
font-size: 1.1em;
margin: 0 0 16px 0;
}
.slot-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(180px, 1fr));
gap: 12px;
}
.no-slots {
color: var(--color-text-muted);
text-align: center;
padding: 20px;
margin: 0;
}
</style>