#include "miniwin_d3drmtexture_sdl3gpu.h" #include "miniwin_p.h" HRESULT Direct3DRMTexture_SDL3GPUImpl::QueryInterface(const GUID& riid, void** ppvObject) { if (SDL_memcmp(&riid, &IID_IDirect3DRMTexture2, sizeof(GUID)) == 0) { this->IUnknown::AddRef(); *ppvObject = static_cast(this); return DD_OK; } MINIWIN_NOT_IMPLEMENTED(); return E_NOINTERFACE; } HRESULT Direct3DRMTexture_SDL3GPUImpl::Changed(BOOL pixels, BOOL palette) { MINIWIN_NOT_IMPLEMENTED(); return DD_OK; }