#include "legopathcontroller.h" #include "legopathstruct.h" #include "misc/legostorage.h" #include "mxmisc.h" #include "mxtimer.h" DECOMP_SIZE_ASSERT(LegoPathController, 0x40) DECOMP_SIZE_ASSERT(LegoPathCtrlEdge, 0x40) // FUNCTION: LEGO1 0x10044f40 // FUNCTION: BETA10 0x100b6860 LegoPathController::LegoPathController() { m_unk0x08 = NULL; m_unk0x0c = NULL; m_unk0x10 = NULL; m_unk0x14 = NULL; m_numL = 0; m_numE = 0; m_numN = 0; m_numT = 0; } // STUB: LEGO1 0x10045880 void LegoPathController::Create(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger) { // TODO LegoMemory storage(p_data); Read(&storage); } // STUB: LEGO1 0x10045b20 void LegoPathController::Destroy() { // TODO } // STUB: LEGO1 0x10045c10 MxResult LegoPathController::Tickle() { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x10045c20 // FUNCTION: BETA10 0x100b6d80 MxResult LegoPathController::FUN_10045c20( LegoPathActor* p_actor, const char* p_name, MxS32 p_src, float p_srcScale, MxS32 p_dest, float p_destScale ) { if (p_actor->GetController() != NULL) { p_actor->GetController()->FUN_10046770(p_actor); p_actor->SetController(NULL); } LegoPathBoundary* pBoundary = GetPathBoundary(p_name); LegoEdge* pSrcE = pBoundary->GetEdges()[p_src]; LegoEdge* pDestE = pBoundary->GetEdges()[p_dest]; float time = Timer()->GetTime(); if (p_actor->VTable0x88(pBoundary, time, *pSrcE, p_srcScale, (LegoUnknown100db7f4&) *pDestE, p_destScale) != SUCCESS) { return FAILURE; } p_actor->SetController(this); m_actors.insert(p_actor); return SUCCESS; } // STUB: LEGO1 0x10046770 // FUNCTION: BETA10 0x100b7264 undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor) { return 0; } // STUB: LEGO1 0x100468f0 // FUNCTION: BETA10 0x100b72f7 void LegoPathController::FUN_100468f0(LegoAnimPresenter* p_presenter) { } // STUB: LEGO1 0x10046930 // FUNCTION: BETA10 0x100b737b void LegoPathController::FUN_10046930(LegoAnimPresenter* p_presenter) { } // STUB: LEGO1 0x10046b30 MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value) { return SUCCESS; } // FUNCTION: LEGO1 0x10046b50 // FUNCTION: BETA10 0x100b7531 LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name) { for (MxS32 i = 0; i < m_numL; i++) { if (!strcmpi(m_unk0x08[i].GetName(), p_name)) { return &m_unk0x08[i]; } } return NULL; } // STUB: LEGO1 0x10046bb0 void LegoPathController::FUN_10046bb0(LegoWorld* p_world) { // TODO } // STUB: LEGO1 0x10046be0 void LegoPathController::Enable(MxBool p_enable) { // TODO } // FUNCTION: LEGO1 0x10046e50 // FUNCTION: BETA10 0x100b781f MxResult LegoPathController::Read(LegoStorage* p_storage) { if (p_storage->Read(&m_numT, sizeof(m_numT)) != SUCCESS) { return FAILURE; } if (m_numT > 0) { m_unk0x14 = new LegoPathStruct[m_numT]; } if (p_storage->Read(&m_numN, sizeof(m_numN)) != SUCCESS) { return FAILURE; } if (m_numN > 0) { m_unk0x10 = new Mx3DPointFloat[m_numN]; } if (p_storage->Read(&m_numE, sizeof(m_numE)) != SUCCESS) { return FAILURE; } if (m_numE > 0) { m_unk0x0c = new LegoPathCtrlEdge[m_numE]; } if (p_storage->Read(&m_numL, sizeof(m_numL)) != SUCCESS) { return FAILURE; } if (m_numL > 0) { m_unk0x08 = new LegoPathBoundary[m_numL]; } if (m_numT > 0 && ReadStructs(p_storage) != SUCCESS) { return FAILURE; } if (m_numN > 0) { for (MxS32 i = 0; i < m_numN; i++) { if (ReadVector(p_storage, m_unk0x10[i]) != SUCCESS) { return FAILURE; } } } if (m_numE > 0 && ReadEdges(p_storage) != SUCCESS) { return FAILURE; } if (m_numL > 0 && ReadBoundaries(p_storage) != SUCCESS) { return FAILURE; } for (MxS32 j = 0; j < m_numE; j++) { m_pfsE.insert(&m_unk0x0c[j]); } return SUCCESS; } // FUNCTION: LEGO1 0x10047b30 // FUNCTION: BETA10 0x100b7cd6 MxResult LegoPathController::ReadStructs(LegoStorage* p_storage) { for (MxS32 i = 0; i < m_numT; i++) { MxU8 length = 0; if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { return FAILURE; } if (length > 0) { m_unk0x14[i].m_name = new char[length + 1]; if (p_storage->Read(m_unk0x14[i].m_name, length) != SUCCESS) { return FAILURE; } m_unk0x14[i].m_name[length] = '\0'; } if (p_storage->Read(&m_unk0x14[i].m_unk0x08, sizeof(m_unk0x14[i].m_unk0x08)) != SUCCESS) { return FAILURE; } } return SUCCESS; } // FUNCTION: LEGO1 0x10047c10 // FUNCTION: BETA10 0x100b7df3 MxResult LegoPathController::ReadEdges(LegoStorage* p_storage) { for (MxS32 i = 0; i < m_numE; i++) { LegoPathCtrlEdge& edge = m_unk0x0c[i]; MxU16 s; if (p_storage->Read(&edge.m_flags, sizeof(edge.m_flags)) != SUCCESS) { return FAILURE; } if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_pointA = &m_unk0x10[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_pointB = &m_unk0x10[s]; if (edge.m_flags & LegoUnknown100db7f4::c_bit3) { if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_faceA = &m_unk0x08[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_ccwA = &m_unk0x0c[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_cwA = &m_unk0x0c[s]; } if (edge.m_flags & LegoUnknown100db7f4::c_bit4) { if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_faceB = &m_unk0x08[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_ccwB = &m_unk0x0c[s]; if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edge.m_cwB = &m_unk0x0c[s]; } if (ReadVector(p_storage, edge.m_unk0x28) != SUCCESS) { return FAILURE; } if (p_storage->Read(&edge.m_unk0x3c, sizeof(edge.m_unk0x3c)) != SUCCESS) { return FAILURE; } } return SUCCESS; } // FUNCTION: LEGO1 0x10047e90 // FUNCTION: BETA10 0x100b8293 MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage) { for (MxS32 i = 0; i < m_numL; i++) { LegoPathBoundary& boundary = m_unk0x08[i]; MxU8 numE; MxU16 s; MxU8 j; if (p_storage->Read(&numE, sizeof(numE)) != SUCCESS) { return FAILURE; } boundary.m_edgeNormals = new Mx4DPointFloat[numE]; LegoEdge** edges = new LegoEdge*[numE]; boundary.SetEdges(edges, numE); for (j = 0; j < numE; j++) { if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } edges[j] = &m_unk0x0c[s]; } if (p_storage->Read(&boundary.m_unk0x0c, sizeof(boundary.m_unk0x0c)) != SUCCESS) { return FAILURE; } if (p_storage->Read(&boundary.m_unk0x0d, sizeof(boundary.m_unk0x0d)) != SUCCESS) { return FAILURE; } MxU8 length; if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { return FAILURE; } if (length > 0) { boundary.m_name = new char[length + 1]; if (p_storage->Read(boundary.m_name, length) != SUCCESS) { return FAILURE; } boundary.m_name[length] = '\0'; } if (ReadVector(p_storage, boundary.m_unk0x14) != SUCCESS) { return FAILURE; } for (j = 0; j < numE; j++) { if (ReadVector(p_storage, boundary.m_edgeNormals[j]) != SUCCESS) { return FAILURE; } } if (ReadVector(p_storage, boundary.m_unk0x30) != SUCCESS) { return FAILURE; } if (p_storage->Read(&boundary.m_unk0x44, sizeof(boundary.m_unk0x44)) != SUCCESS) { return FAILURE; } if (p_storage->Read(&boundary.m_unk0x48, sizeof(boundary.m_unk0x48)) != SUCCESS) { return FAILURE; } if (boundary.m_unk0x48 > 0) { boundary.m_unk0x50 = new Mx3DPointFloat; boundary.m_unk0x4c = new LegoWEGEdge::Path[boundary.m_unk0x48]; for (j = 0; j < boundary.m_unk0x48; j++) { if (p_storage->Read(&s, sizeof(s)) != SUCCESS) { return FAILURE; } boundary.m_unk0x4c[j].m_unk0x00 = &m_unk0x14[s]; if (p_storage->Read(&boundary.m_unk0x4c[j].m_unk0x04, sizeof(boundary.m_unk0x4c[j].m_unk0x04)) != SUCCESS) { return FAILURE; } if (p_storage->Read(&boundary.m_unk0x4c[j].m_unk0x08, sizeof(boundary.m_unk0x4c[j].m_unk0x08)) != SUCCESS) { return FAILURE; } } if (ReadVector(p_storage, *boundary.m_unk0x50) != SUCCESS) { return FAILURE; } } } return SUCCESS; } // FUNCTION: LEGO1 0x100482b0 // FUNCTION: BETA10 0x100b8864 MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx3DPointFloat& p_vec) { if (p_storage->Read(p_vec.GetData(), sizeof(float) * 3) != SUCCESS) { return FAILURE; } return SUCCESS; } // FUNCTION: LEGO1 0x100482e0 // FUNCTION: BETA10 0x100b88a1 MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec) { if (p_storage->Read(p_vec.GetData(), sizeof(float) * 4) != SUCCESS) { return FAILURE; } return SUCCESS; }