#pragma once #include "d3drmrenderer.h" #include "d3drmtexture_impl.h" #include "ddraw_impl.h" #include #include #include DEFINE_GUID(OpenGLES2_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04); struct GLES2TextureCacheEntry { IDirect3DRMTexture* texture; Uint32 version; GLuint glTextureId; }; struct GLES2MeshCacheEntry { const MeshGroup* meshGroup; int version; bool flat; std::vector indices; GLuint vboPositions; GLuint vboNormals; GLuint vboTexcoords; GLuint ibo; }; class OpenGLES2Renderer : public Direct3DRMRenderer { public: static Direct3DRMRenderer* Create(DWORD width, DWORD height); OpenGLES2Renderer( DWORD width, DWORD height, SDL_GLContext context, GLuint fbo, GLuint colorTex, GLuint vertexBuffer, GLuint shaderProgram ); ~OpenGLES2Renderer() override; void PushLights(const SceneLight* lightsArray, size_t count) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetFrustumPlanes(const Plane* frustumPlanes) override; Uint32 GetTextureId(IDirect3DRMTexture* texture) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; DWORD GetWidth() override; DWORD GetHeight() override; void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override; const char* GetName() override; HRESULT BeginFrame() override; void EnableTransparency() override; void SubmitDraw( DWORD meshId, const D3DRMMATRIX4D& modelViewMatrix, const Matrix3x3& normalMatrix, const Appearance& appearance ) override; HRESULT FinalizeFrame() override; private: void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture); void AddMeshDestroyCallback(Uint32 id, IDirect3DRMMesh* mesh); std::vector m_textures; std::vector m_meshs; D3DRMMATRIX4D m_projection; SDL_Surface* m_renderedImage; DWORD m_width, m_height; std::vector m_lights; SDL_GLContext m_context; GLuint m_fbo; GLuint m_colorTex; GLuint m_depthRb; GLuint m_shaderProgram; }; inline static void OpenGLES2Renderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx) { Direct3DRMRenderer* device = OpenGLES2Renderer::Create(640, 480); if (device) { EnumDevice(cb, ctx, device, OpenGLES2_GUID); delete device; } }