#include "d3drmrenderer_directx9.h" #include "ddraw_impl.h" #include "ddsurface_impl.h" #include "mathutils.h" #include "meshutils.h" #include "structs.h" #include #include #include #include static_assert(sizeof(Matrix4x4) == sizeof(D3DRMMATRIX4D), "Matrix4x4 is wrong size"); static_assert(sizeof(BridgeVector) == sizeof(D3DVECTOR), "BridgeVector is wrong size"); static_assert(sizeof(BridgeSceneLight) == sizeof(SceneLight), "BridgeSceneLight is wrong size"); static_assert(sizeof(BridgeSceneVertex) == sizeof(D3DRMVERTEX), "BridgeSceneVertex is wrong size"); Direct3DRMRenderer* DirectX9Renderer::Create(DWORD width, DWORD height) { return new DirectX9Renderer(width, height); } DirectX9Renderer::DirectX9Renderer(DWORD width, DWORD height) : m_width(width), m_height(height) { Actual_Initialize( SDL_GetPointerProperty(SDL_GetWindowProperties(DDWindow), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL), width, height ); m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_ARGB8888); } DirectX9Renderer::~DirectX9Renderer() { Actual_Shutdown(); } void DirectX9Renderer::PushLights(const SceneLight* lightsArray, size_t count) { Actual_PushLights((BridgeSceneLight*) lightsArray, count); } void DirectX9Renderer::SetFrustumPlanes(const Plane* frustumPlanes) { } void DirectX9Renderer::SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) { Actual_SetProjection(&projection, front, back); } struct TextureDestroyContextDX9 { DirectX9Renderer* renderer; Uint32 textureId; }; void DirectX9Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture) { auto* ctx = new TextureDestroyContextDX9{this, id}; texture->AddDestroyCallback( [](IDirect3DRMObject* obj, void* arg) { auto* ctx = static_cast(arg); auto& cache = ctx->renderer->m_textures[ctx->textureId]; if (cache.dxTexture) { ReleaseD3DTexture(cache.dxTexture); cache.dxTexture = nullptr; cache.texture = nullptr; } delete ctx; }, ctx ); } Uint32 DirectX9Renderer::GetTextureId(IDirect3DRMTexture* iTexture) { auto texture = static_cast(iTexture); auto surface = static_cast(texture->m_surface); for (Uint32 i = 0; i < m_textures.size(); ++i) { auto& tex = m_textures[i]; if (tex.texture == texture) { if (tex.version != texture->m_version) { if (tex.dxTexture) { ReleaseD3DTexture(tex.dxTexture); tex.dxTexture = nullptr; } tex.dxTexture = UploadSurfaceToD3DTexture(surface->m_surface); if (!tex.dxTexture) { return NO_TEXTURE_ID; } tex.version = texture->m_version; } return i; } } IDirect3DTexture9* newTex = UploadSurfaceToD3DTexture(surface->m_surface); if (!newTex) { return NO_TEXTURE_ID; } for (Uint32 i = 0; i < m_textures.size(); ++i) { auto& tex = m_textures[i]; if (!tex.texture) { tex.texture = texture; tex.version = texture->m_version; tex.dxTexture = newTex; AddTextureDestroyCallback(i, texture); return i; } } m_textures.push_back({texture, texture->m_version, newTex}); AddTextureDestroyCallback((Uint32) (m_textures.size() - 1), texture); return (Uint32) (m_textures.size() - 1); } D3D9MeshCacheEntry UploadD3D9Mesh(const MeshGroup& meshGroup) { D3D9MeshCacheEntry cache; cache.meshGroup = &meshGroup; cache.version = meshGroup.version; cache.flat = meshGroup.quality == D3DRMRENDER_FLAT || meshGroup.quality == D3DRMRENDER_UNLITFLAT; std::vector vertices; std::vector indices; if (cache.flat) { FlattenSurfaces( meshGroup.vertices.data(), meshGroup.vertices.size(), meshGroup.indices.data(), meshGroup.indices.size(), meshGroup.texture != nullptr, vertices, indices ); } else { vertices = meshGroup.vertices; indices.resize(meshGroup.indices.size()); std::transform(meshGroup.indices.begin(), meshGroup.indices.end(), indices.begin(), [](DWORD i) { return static_cast(i); }); } cache.indexCount = indices.size(); cache.vertexCount = vertices.size(); UploadMeshBuffers( vertices.data(), vertices.size() * sizeof(D3DRMVERTEX), indices.data(), indices.size() * sizeof(uint16_t), cache ); return cache; } struct D3D9MeshDestroyContext { DirectX9Renderer* renderer; Uint32 id; }; void DirectX9Renderer::AddMeshDestroyCallback(Uint32 id, IDirect3DRMMesh* mesh) { auto* ctx = new D3D9MeshDestroyContext{this, id}; mesh->AddDestroyCallback( [](IDirect3DRMObject*, void* arg) { auto* ctx = static_cast(arg); auto& cache = ctx->renderer->m_meshs[ctx->id]; if (cache.vbo) { ReleaseD3DVertexBuffer(cache.vbo); cache.vbo = nullptr; } if (cache.ibo) { ReleaseD3DIndexBuffer(cache.ibo); cache.ibo = nullptr; } cache.meshGroup = nullptr; delete ctx; }, ctx ); } Uint32 DirectX9Renderer::GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) { for (Uint32 i = 0; i < m_meshs.size(); ++i) { auto& cache = m_meshs[i]; if (cache.meshGroup == meshGroup) { if (cache.version != meshGroup->version) { cache = UploadD3D9Mesh(*meshGroup); } return i; } } auto newCache = UploadD3D9Mesh(*meshGroup); for (Uint32 i = 0; i < m_meshs.size(); ++i) { if (!m_meshs[i].meshGroup) { m_meshs[i] = std::move(newCache); return i; } } m_meshs.push_back(std::move(newCache)); return static_cast(m_meshs.size() - 1); } DWORD DirectX9Renderer::GetWidth() { return m_width; } DWORD DirectX9Renderer::GetHeight() { return m_height; } void DirectX9Renderer::GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) { halDesc->dcmColorModel = D3DCOLORMODEL::RGB; halDesc->dwFlags = D3DDD_DEVICEZBUFFERBITDEPTH; halDesc->dwDeviceZBufferBitDepth = DDBD_24; helDesc->dwDeviceRenderBitDepth = DDBD_32; halDesc->dpcTriCaps.dwTextureCaps = D3DPTEXTURECAPS_PERSPECTIVE; halDesc->dpcTriCaps.dwShadeCaps = D3DPSHADECAPS_ALPHAFLATBLEND; halDesc->dpcTriCaps.dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR; memset(helDesc, 0, sizeof(D3DDEVICEDESC)); } const char* DirectX9Renderer::GetName() { return "DirectX 9 HAL"; } HRESULT DirectX9Renderer::BeginFrame() { return Actual_BeginFrame(); } void DirectX9Renderer::EnableTransparency() { Actual_EnableTransparency(); } void DirectX9Renderer::SubmitDraw( DWORD meshId, const D3DRMMATRIX4D& modelViewMatrix, const Matrix3x3& normalMatrix, const Appearance& appearance ) { IDirect3DTexture9* texture = nullptr; if (appearance.textureId != NO_TEXTURE_ID) { texture = m_textures[appearance.textureId].dxTexture; } Actual_SubmitDraw(&m_meshs[meshId], &modelViewMatrix, &normalMatrix, &appearance, texture); } HRESULT DirectX9Renderer::FinalizeFrame() { HRESULT hr = Actual_FinalizeFrame(m_renderedImage->pixels, m_renderedImage->pitch); if (hr != DD_OK) { return hr; } // Composite onto SDL backbuffer SDL_BlitSurface(m_renderedImage, nullptr, DDBackBuffer, nullptr); return hr; }