#include "miniwin_d3drmlight_sdl3gpu.h" #include "miniwin_p.h" Direct3DRMLight_SDL3GPUImpl::Direct3DRMLight_SDL3GPUImpl(float r, float g, float b) { SetColorRGB(r, g, b); } HRESULT Direct3DRMLight_SDL3GPUImpl::SetColorRGB(float r, float g, float b) { m_color = (0xFF << 24) | (static_cast(r * 255.0f) << 16) | (static_cast(g * 255.0f) << 8) | (static_cast(b * 255.0f)); return DD_OK; }