#pragma once #include "d3drmrenderer.h" #include "ddraw_impl.h" #include #include #include DEFINE_GUID(Citro3D_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3D, 0x53); struct C3DTextureCacheEntry { IDirect3DRMTexture* texture; Uint32 version; C3D_Tex c3dTex; uint16_t width; uint16_t height; }; struct C3DMeshCacheEntry { const MeshGroup* meshGroup = nullptr; int version = 0; void* vbo = nullptr; int vertexCount = 0; }; class Citro3DRenderer : public Direct3DRMRenderer { public: Citro3DRenderer(DWORD width, DWORD height); ~Citro3DRenderer() override; void PushLights(const SceneLight* lightsArray, size_t count) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetFrustumPlanes(const Plane* frustumPlanes) override; Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI, float scaleX, float scaleY) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; HRESULT BeginFrame() override; void EnableTransparency() override; void SubmitDraw( DWORD meshId, const D3DRMMATRIX4D& modelViewMatrix, const D3DRMMATRIX4D& worldMatrix, const D3DRMMATRIX4D& viewMatrix, const Matrix3x3& normalMatrix, const Appearance& appearance ) override; HRESULT FinalizeFrame() override; void Resize(int width, int height, const ViewportTransform& viewportTransform) override; void Clear(float r, float g, float b) override; void Flip() override; void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override; void Download(SDL_Surface* target) override; void SetDither(bool dither) override; private: void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture); void AddMeshDestroyCallback(Uint32 id, IDirect3DRMMesh* mesh); void StartFrame(); D3DRMMATRIX4D m_projection; SDL_Surface* m_renderedImage; C3D_RenderTarget* m_renderTarget; std::vector m_textures; std::vector m_meshs; ViewportTransform m_viewportTransform; std::vector m_lights; }; inline static void Citro3DRenderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx) { D3DDEVICEDESC halDesc = {}; halDesc.dcmColorModel = D3DCOLOR_RGB; halDesc.dwFlags = D3DDD_DEVICEZBUFFERBITDEPTH; halDesc.dwDeviceZBufferBitDepth = DDBD_24; halDesc.dwDeviceRenderBitDepth = DDBD_32; halDesc.dpcTriCaps.dwTextureCaps = D3DPTEXTURECAPS_PERSPECTIVE; halDesc.dpcTriCaps.dwShadeCaps = D3DPSHADECAPS_ALPHAFLATBLEND; halDesc.dpcTriCaps.dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR; D3DDEVICEDESC helDesc = {}; EnumDevice(cb, ctx, "Citro3D", &halDesc, &helDesc, Citro3D_GUID); }