#pragma once #include "miniwin/d3drm.h" #include void FlattenSurfaces( const D3DRMVERTEX* vertices, const size_t vertexCount, const DWORD* indices, const size_t indexCount, bool hasTexture, std::vector& dedupedVertices, std::vector& newIndices ); void Create2DTransformMatrix( const SDL_Rect& dstRect, float scale, float offsetX, float offsetY, D3DRMMATRIX4D& outMatrix ); void CreateOrthographicProjection(float width, float height, D3DRMMATRIX4D& outProj);