// this is the only way to stop miniaudio atomics error when building isle.rpx and lego1.rpx #include uint64_t __atomic_load_8(const uint64_t* p, int memorder) { (void)memorder; return *p; } void __atomic_store_8(uint64_t* p, uint64_t v, int memorder) { (void)memorder; *p = v; } uint64_t __atomic_exchange_8(uint64_t* p, uint64_t v, int memorder) { (void)memorder; uint64_t old = *p; *p = v; return old; } uint64_t __atomic_fetch_add_8(uint64_t* p, uint64_t v, int memorder) { (void)memorder; uint64_t old = *p; *p += v; return old; } uint64_t __atomic_fetch_sub_8(uint64_t* p, uint64_t v, int memorder) { (void)memorder; uint64_t old = *p; *p -= v; return old; } uint64_t __atomic_fetch_and_8(uint64_t* p, uint64_t v, int memorder) { (void)memorder; uint64_t old = *p; *p &= v; return old; } uint64_t __atomic_fetch_or_8(uint64_t* p, uint64_t v, int memorder) { (void)memorder; uint64_t old = *p; *p |= v; return old; } uint64_t __atomic_fetch_xor_8(uint64_t* p, uint64_t v, int memorder) { (void)memorder; uint64_t old = *p; *p ^= v; return old; }