#include "legophoneme.h" DECOMP_SIZE_ASSERT(LegoPhoneme, 0x20) // FUNCTION: LEGO1 0x10044e50 LegoPhoneme::~LegoPhoneme() { } // FUNCTION: LEGO1 0x10044eb0 MxU32 LegoPhoneme::GetCount() { return m_count; } // FUNCTION: LEGO1 0x10044ec0 void LegoPhoneme::SetCount(MxU32 p_count) { m_count = p_count; } // FUNCTION: LEGO1 0x10044ed0 LegoTextureInfo* LegoPhoneme::GetTextureInfo() { return m_textureInfo; } // FUNCTION: LEGO1 0x10044ee0 void LegoPhoneme::SetTextureInfo(LegoTextureInfo* p_textureInfo) { m_textureInfo = p_textureInfo; } // FUNCTION: LEGO1 0x10044ef0 LegoTextureInfo* LegoPhoneme::GetCachedTextureInfo() { return m_cachedTextureInfo; } // FUNCTION: LEGO1 0x10044f00 void LegoPhoneme::SetCachedTextureInfo(LegoTextureInfo* p_cachedTextureInfo) { m_cachedTextureInfo = p_cachedTextureInfo; } // FUNCTION: LEGO1 0x10044f10 void LegoPhoneme::VTable0x18() { } // FUNCTION: LEGO1 0x10044f20 void LegoPhoneme::Init() { m_count = 0; m_textureInfo = NULL; m_cachedTextureInfo = NULL; } // FUNCTION: LEGO1 0x10044f30 void LegoPhoneme::VTable0x20(undefined4) { }