#include "../CONFIG/config.h" #include "miniwin.h" #include SDL_Window* window; const char* title = "Configure LEGO Island"; BOOL CWinApp::InitInstance() { if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)) { SDL_Log("SDL_Init: %s\n", SDL_GetError()); return FALSE; } window = SDL_CreateWindow(title, 640, 480, 0); return TRUE; } int CWinApp::ExitInstance() { SDL_Quit(); return 0; } CWinApp::~CWinApp() = default; const char* afxCurrentAppName = ""; AFX_MODULE_STATE g_CustomModuleState; CWinApp* wndTop; int main(int argc, char* argv[]) { CWinApp base; if (!base.InitInstance()) { return 1; } CConfigApp app; wndTop = &app; if (!app.InitInstance()) { return 1; } SDL_Event event; bool running = true; while (running) { while (SDL_PollEvent(&event)) { if (event.type == SDL_EVENT_QUIT) { running = false; } } SDL_Delay(16); // 60 FPS } return base.ExitInstance() + app.ExitInstance(); } BOOL GetWindowRect(HWND hDlg, tagRECT* Rect) { int x, y, w, h; SDL_GetWindowPosition(window, &x, &y); SDL_GetWindowSize(window, &w, &h); Rect->right = x; Rect->top = y; Rect->left = w + x; Rect->bottom = h + y; return TRUE; } void AfxMessageBox(const char* message) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL); }