--- sdl3-src/src/render/opengles2/SDL_shaders_gles2.c 2025-06-22 13:18:27.905488716 +0200 +++ "sdl3-src/src/render/opengles2/SDL_shaders_gles2.c" 2025-06-22 13:18:21.377485749 +0200 @@ -130,9 +130,7 @@ "void main()\n" "{\n" " mediump vec4 color = texture2D(u_texture, v_texCoord);\n" -" gl_FragColor = color;\n" -" gl_FragColor.r = color.b;\n" -" gl_FragColor.b = color.r;\n" +" gl_FragColor.rgba = color.bgra;\n" " gl_FragColor *= v_color;\n" "}\n" ; @@ -144,9 +142,7 @@ "void main()\n" "{\n" " mediump vec4 color = texture2D(u_texture, v_texCoord);\n" -" gl_FragColor = color;\n" -" gl_FragColor.r = color.b;\n" -" gl_FragColor.b = color.r;\n" +" gl_FragColor.rgb = color.bgr;\n" " gl_FragColor.a = 1.0;\n" " gl_FragColor *= v_color;\n" "}\n" @@ -183,9 +179,7 @@ "void main()\n" "{\n" RGB_PIXELART_GETCOLOR -" gl_FragColor = color;\n" -" gl_FragColor.r = color.b;\n" -" gl_FragColor.b = color.r;\n" +" gl_FragColor.rgba = color.bgra;\n" " gl_FragColor *= v_color;\n" "}\n" ; @@ -197,9 +191,7 @@ "void main()\n" "{\n" RGB_PIXELART_GETCOLOR -" gl_FragColor = color;\n" -" gl_FragColor.r = color.b;\n" -" gl_FragColor.b = color.r;\n" +" gl_FragColor.rgb = color.bgr;\n" " gl_FragColor.a = 1.0;\n" " gl_FragColor *= v_color;\n" "}\n"