#pragma once // https://wiki.libsdl.org/SDL3/README-migration#sdl_stdinch #define SDL_bool bool #include #include "SDL_events.h" #include "SDL_gamepad.h" #include "SDL_iostream.h" #include "SDL_keyboard.h" #include "SDL_mutex.h" #include "SDL_pixels.h" #include "SDL_surface.h" #include "SDL_timer.h" // https://wiki.libsdl.org/SDL3/README-migration#sdl_logh #define SDL_LogTrace SDL_LogVerbose // https://wiki.libsdl.org/SDL3/README-migration#sdl_videoh typedef Uint32 SDL_DisplayID; inline SDL_DisplayID SDL_GetPrimaryDisplay() { return 0; } // Modified from 83bb0f9105922fd49282f0b931f7873a71877ac8 SDL_video.c#L1331 inline SDL_DisplayMode** SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count) { int i; if (count) *count = 0; const int num_modes = SDL_GetNumDisplayModes(displayID); SDL_DisplayMode** result = static_cast(SDL_malloc(sizeof(SDL_DisplayMode*) * num_modes)); if (result) { SDL_DisplayMode *modes = (SDL_DisplayMode *)((Uint8 *)result + ((num_modes + 1) * sizeof(*result))); for (i = 0; i < num_modes; ++i) { if (SDL_GetDisplayMode(displayID, i, &modes[i]) == 0) { result[i] = modes++; } } result[i] = NULL; if (count) { *count = num_modes; } SDL_free(modes); } else { if (count) { *count = 0; } } return result; } inline SDL_DisplayMode* SDL_GetCurrentDisplayMode(SDL_DisplayID displayID) { SDL_DisplayMode* mode = nullptr; SDL_GetCurrentDisplayMode(displayID, mode); return mode; } #define SDL_GetWindowSize(...) (SDL_GetWindowSize(__VA_ARGS__), true ) // https://wiki.libsdl.org/SDL3/README-migration#sdl_videoh #define SDL_GL_DestroyContext SDL_GL_DeleteContext // https://wiki.libsdl.org/SDL3/README-migration#sdl_renderh // hardcode -1 as all uses are NULL or -1 (hacks out failure) #define SDL_CreateRenderer(window, name) SDL_CreateRenderer(window, -1, 0) #define SDL_RenderTexture SDL_RenderCopyF // https://wiki.libsdl.org/SDL3/README-migration#sdl_haptich // SDL_MouseID/SDL_KeyboardID are new typedef int SDL_MouseID; typedef int SDL_KeyboardID; #define SDL_GetKeyboardState (const bool*)SDL_GetKeyboardState typedef int SDL_HapticID; #define SDL_CloseHaptic SDL_HapticClose #define SDL_OpenHaptic SDL_HapticOpen #define SDL_OpenHapticFromJoystick SDL_HapticOpenFromJoystick #define SDL_OpenHapticFromMouse SDL_HapticOpenFromMouse #define SDL_InitHapticRumble SDL_HapticRumbleInit #define SDL_PlayHapticRumble SDL_HapticRumblePlay #define SDL_GetHapticID SDL_HapticIndex // Modified from cc9937201e421ec55b12ad3f07ff2268f15096e8 SDL_haptic.c#L150 inline SDL_HapticID* SDL_GetHaptics(int *count) { const int num_haptics = SDL_NumHaptics(); if (count) *count = 0; SDL_HapticID* haptics = static_cast(SDL_malloc((num_haptics + 1) * sizeof(*haptics))); if (haptics) { if (count) { *count = num_haptics; } int haptic_index = 0; for (int device_index = 0; device_index < num_haptics; ++device_index) { SDL_Haptic* haptic = SDL_HapticOpen(device_index); if (haptic) { haptics[haptic_index] = SDL_GetHapticID(haptic); SDL_HapticClose(haptic); ++haptic_index; } } haptics[haptic_index] = 0; } else { if (count) *count = 0; } return haptics; }