cmake_minimum_required(VERSION 3.25...4.0 FATAL_ERROR) project(isle CXX C) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake") include(CheckCXXSourceCompiles) include(CMakeDependentOption) include(CMakePushCheckState) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) if (NOT MINGW) set(NOT_MINGW ON) else() set(NOT_MINGW OFF) endif() option(ISLE_BUILD_APP "Build isle application" ON) option(ISLE_ASAN "Enable Address Sanitizer" OFF) option(ISLE_UBSAN "Enable Undefined Behavior Sanitizer" OFF) option(ISLE_WERROR "Treat warnings as errors" OFF) cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF) cmake_dependent_option(ISLE_MINIWIN "Use miniwin and minimfc" ON "NOT ISLE_USE_DX5" OFF) cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN" OFF) option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON) option(ENABLE_CLANG_TIDY "Enable clang-tidy") option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll") message(STATUS "Isle app: ${ISLE_BUILD_APP}") message(STATUS "Config app: ${ISLE_BUILD_CONFIG}") message(STATUS "Internal DirectX5 SDK: ${ISLE_USE_DX5}") message(STATUS "Internal miniwin: ${ISLE_MINIWIN}") if (DOWNLOAD_DEPENDENCIES) # FetchContent downloads and configures dependencies include(FetchContent) FetchContent_Declare( SDL3 GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git" GIT_TAG "main" EXCLUDE_FROM_ALL ) FetchContent_MakeAvailable(SDL3) FetchContent_Declare( iniparser GIT_REPOSITORY "https://gitlab.com/iniparser/iniparser.git" GIT_TAG "main" EXCLUDE_FROM_ALL ) set(BUILD_DOCS off) set(BUILD_SHARED_LIBS off) FetchContent_MakeAvailable(iniparser) else() # find_package looks for already-installed system packages. # Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"` # to add search paths. find_package(SDL3 CONFIG REQUIRED) find_package(iniparser CONFIG COMPONENTS static) if (NOT TARGET iniparser-static) find_package(iniparser REQUIRED MODULE COMPONENTS static) endif() endif() set(CMAKE_EXPORT_COMPILE_COMMANDS ON) if (ENABLE_CLANG_TIDY) find_program(CLANG_TIDY_BIN NAMES "clang-tidy") set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_BIN}") set(CMAKE_CXX_CLANG_TIDY "${CLANG_TIDY_BIN}") endif() if (ISLE_ASAN) add_compile_options(-fsanitize=address -fno-omit-frame-pointer) add_link_options(-fsanitize=address) endif() if (ISLE_UBSAN) add_compile_options(-fsanitize=undefined -fno-sanitize-recover=undefined) add_link_options(-fsanitize=undefined) endif() #if (NOT WIN32) add_library(miniwin STATIC EXCLUDE_FROM_ALL miniwin/miniwin/src/miniwin.cpp miniwin/miniwin/src/miniwin_ddraw.cpp miniwin/miniwin/src/miniwin_d3d.cpp miniwin/miniwin/src/miniwin_d3drm.cpp ) target_include_directories(miniwin PUBLIC "$") target_compile_definitions(miniwin PUBLIC "MINIWIN") target_link_libraries(miniwin PRIVATE SDL3::SDL3) add_library(minimfc STATIC EXCLUDE_FROM_ALL miniwin/minimfc/src/minimfc.cpp ) target_include_directories(minimfc PUBLIC "$") target_compile_definitions(minimfc PUBLIC "MINIMFC") target_link_libraries(minimfc PRIVATE SDL3::SDL3 miniwin) set(isle_targets) function(add_cxx_warning WARNING) if (ISLE_WERROR) set(compiler_option "-Werror=${WARNING}") else() set(compiler_option "-W${WARNING}") endif() string(MAKE_C_IDENTIFIER "COMPILER_SUPPORTS${compiler_option}" varname) cmake_push_check_state(RESET) set(CMAKE_REQUIRED_FLAGS "${compiler_option} ") if (MSVC) string(APPEND CMAKE_REQUIRED_FLAGS "/WX") else() string(APPEND CMAKE_REQUIRED_FLAGS "-Werror") endif() check_cxx_source_compiles("int main() { return 0; }" ${varname}) cmake_pop_check_state() if (${varname}) add_compile_options(${compiler_option}) endif() endfunction() add_subdirectory(3rdparty EXCLUDE_FROM_ALL SYSTEM) add_cxx_warning(parentheses) add_library(DirectX5::DirectX5 INTERFACE IMPORTED) target_include_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc") target_link_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib") add_library(Vec::Vec INTERFACE IMPORTED) target_include_directories(Vec::Vec INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/vec") add_library(lego1 SHARED LEGO1/main.cpp ) set_property(TARGET lego1 PROPERTY DEFINE_SYMBOL "LEGO1_DLL") target_include_directories(lego1 PUBLIC "$") target_include_directories(lego1 PUBLIC "$") target_include_directories(lego1 PUBLIC "$") target_include_directories(lego1 PUBLIC "$") target_include_directories(lego1 PUBLIC "$") target_include_directories(lego1 PUBLIC "$") target_link_libraries(lego1 PRIVATE SDL3::SDL3) target_link_libraries(lego1 PRIVATE $<$:DirectX5::DirectX5>) if(WIN32) set_property(TARGET lego1 PROPERTY PREFIX "") endif() target_compile_definitions(lego1 PRIVATE $<$:DIRECTX5_SDK>) list(APPEND isle_targets lego1) # tglrl sources target_sources(lego1 PRIVATE LEGO1/tgl/d3drm/camera.cpp LEGO1/tgl/d3drm/device.cpp LEGO1/tgl/d3drm/group.cpp LEGO1/tgl/d3drm/light.cpp LEGO1/tgl/d3drm/mesh.cpp LEGO1/tgl/d3drm/meshbuilder.cpp LEGO1/tgl/d3drm/renderer.cpp LEGO1/tgl/d3drm/texture.cpp LEGO1/tgl/d3drm/view.cpp ) target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1") # realtime sources target_sources(lego1 PRIVATE LEGO1/realtime/orientableroi.cpp LEGO1/realtime/realtime.cpp LEGO1/realtime/realtimeview.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1") target_link_libraries(lego1 PRIVATE Vec::Vec) # viewmanager sources target_sources(lego1 PRIVATE LEGO1/viewmanager/viewlod.cpp LEGO1/viewmanager/viewlodlist.cpp LEGO1/viewmanager/viewmanager.cpp LEGO1/viewmanager/viewroi.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1") target_link_libraries(lego1 PRIVATE Vec::Vec) # mxdirectx sources target_sources(lego1 PRIVATE LEGO1/mxdirectx/mxdirect3d.cpp LEGO1/mxdirectx/mxdirectdraw.cpp LEGO1/mxdirectx/mxdirectxinfo.cpp LEGO1/mxdirectx/legodxinfo.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1") if (WIN32) target_link_libraries(lego1 PRIVATE ddraw) endif() # roi sources target_sources(lego1 PRIVATE LEGO1/lego/sources/roi/legolod.cpp LEGO1/lego/sources/roi/legoroi.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources") target_link_libraries(lego1 PRIVATE Vec::Vec) # geom sources target_sources(lego1 PRIVATE LEGO1/lego/sources/geom/legoedge.cpp LEGO1/lego/sources/geom/legounkown100db7f4.cpp LEGO1/lego/sources/geom/legoweedge.cpp LEGO1/lego/sources/geom/legowegedge.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources") # shape sources target_sources(lego1 PRIVATE LEGO1/lego/sources/shape/legocolor.cpp LEGO1/lego/sources/shape/legobox.cpp LEGO1/lego/sources/shape/legomesh.cpp LEGO1/lego/sources/shape/legosphere.cpp LEGO1/lego/sources/shape/legovertex.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources") # anim sources target_sources(lego1 PRIVATE LEGO1/lego/sources/anim/legoanim.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources") # misc sources target_sources(lego1 PRIVATE LEGO1/lego/sources/misc/legocontainer.cpp LEGO1/lego/sources/misc/legoimage.cpp LEGO1/lego/sources/misc/legostorage.cpp LEGO1/lego/sources/misc/legotexture.cpp LEGO1/lego/sources/misc/legotree.cpp LEGO1/lego/sources/misc/legounknown.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources") # 3dmanager sources target_sources(lego1 PRIVATE LEGO1/lego/sources/3dmanager/lego3dmanager.cpp LEGO1/lego/sources/3dmanager/lego3dview.cpp LEGO1/lego/sources/3dmanager/legoview1.cpp LEGO1/lego/sources/3dmanager/tglsurface.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1") target_link_libraries(lego1 PRIVATE Vec::Vec) # omni sources target_sources(lego1 PRIVATE LEGO1/omni/src/action/mxdsaction.cpp LEGO1/omni/src/action/mxdsanim.cpp LEGO1/omni/src/action/mxdsevent.cpp LEGO1/omni/src/action/mxdsmediaaction.cpp LEGO1/omni/src/action/mxdsmultiaction.cpp LEGO1/omni/src/action/mxdsobjectaction.cpp LEGO1/omni/src/action/mxdsobject.cpp LEGO1/omni/src/action/mxdsparallelaction.cpp LEGO1/omni/src/action/mxdsselectaction.cpp LEGO1/omni/src/action/mxdsserialaction.cpp LEGO1/omni/src/action/mxdssound.cpp LEGO1/omni/src/action/mxdsstill.cpp LEGO1/omni/src/action/mxdsstreamingaction.cpp LEGO1/omni/src/audio/mxaudiomanager.cpp LEGO1/omni/src/audio/mxaudiopresenter.cpp LEGO1/omni/src/audio/mxsoundmanager.cpp LEGO1/omni/src/audio/mxsoundpresenter.cpp LEGO1/omni/src/audio/mxwavepresenter.cpp LEGO1/omni/src/common/mxatom.cpp LEGO1/omni/src/common/mxcompositepresenter.cpp LEGO1/omni/src/common/mxcore.cpp LEGO1/omni/src/common/mxdebug.cpp LEGO1/omni/src/common/mxmediamanager.cpp LEGO1/omni/src/common/mxmediapresenter.cpp LEGO1/omni/src/common/mxmisc.cpp LEGO1/omni/src/common/mxobjectfactory.cpp LEGO1/omni/src/common/mxpresenter.cpp LEGO1/omni/src/common/mxstring.cpp LEGO1/omni/src/common/mxticklemanager.cpp LEGO1/omni/src/common/mxtimer.cpp LEGO1/omni/src/common/mxutilities.cpp LEGO1/omni/src/common/mxvariable.cpp LEGO1/omni/src/common/mxvariabletable.cpp LEGO1/omni/src/entity/mxentity.cpp LEGO1/omni/src/event/mxeventmanager.cpp LEGO1/omni/src/event/mxeventpresenter.cpp LEGO1/omni/src/main/mxomni.cpp LEGO1/omni/src/main/mxomnicreateflags.cpp LEGO1/omni/src/main/mxomnicreateparam.cpp LEGO1/omni/src/notify/mxactionnotificationparam.cpp LEGO1/omni/src/notify/mxnotificationmanager.cpp LEGO1/omni/src/notify/mxnotificationparam.cpp LEGO1/omni/src/stream/mxdiskstreamcontroller.cpp LEGO1/omni/src/stream/mxdiskstreamprovider.cpp LEGO1/omni/src/stream/mxdsbuffer.cpp LEGO1/omni/src/stream/mxdschunk.cpp LEGO1/omni/src/stream/mxdsfile.cpp LEGO1/omni/src/stream/mxdssubscriber.cpp LEGO1/omni/src/stream/mxio.cpp LEGO1/omni/src/stream/mxramstreamcontroller.cpp LEGO1/omni/src/stream/mxramstreamprovider.cpp LEGO1/omni/src/stream/mxstreamchunk.cpp LEGO1/omni/src/stream/mxstreamcontroller.cpp LEGO1/omni/src/stream/mxstreamer.cpp LEGO1/omni/src/system/mxautolock.cpp LEGO1/omni/src/system/mxcriticalsection.cpp LEGO1/omni/src/system/mxscheduler.cpp LEGO1/omni/src/system/mxsemaphore.cpp LEGO1/omni/src/system/mxthread.cpp LEGO1/omni/src/system/mxticklethread.cpp LEGO1/omni/src/video/flic.cpp LEGO1/omni/src/video/mxbitmap.cpp LEGO1/omni/src/video/mxdisplaysurface.cpp LEGO1/omni/src/video/mxflcpresenter.cpp LEGO1/omni/src/video/mxloopingflcpresenter.cpp LEGO1/omni/src/video/mxloopingsmkpresenter.cpp LEGO1/omni/src/video/mxpalette.cpp LEGO1/omni/src/video/mxregion.cpp LEGO1/omni/src/video/mxsmk.cpp LEGO1/omni/src/video/mxsmkpresenter.cpp LEGO1/omni/src/video/mxstillpresenter.cpp LEGO1/omni/src/video/mxvideomanager.cpp LEGO1/omni/src/video/mxvideoparam.cpp LEGO1/omni/src/video/mxvideoparamflags.cpp LEGO1/omni/src/video/mxvideopresenter.cpp ) target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1") if (WIN32) target_link_libraries(lego1 INTERFACE winmm) endif() target_link_libraries(lego1 PRIVATE libsmacker miniaudio) # lego1_impl sources target_sources(lego1 PRIVATE LEGO1/define.cpp LEGO1/lego/legoomni/src/actors/act2actor.cpp LEGO1/lego/legoomni/src/actors/act2genactor.cpp LEGO1/lego/legoomni/src/actors/act3actors.cpp LEGO1/lego/legoomni/src/actors/act3ammo.cpp LEGO1/lego/legoomni/src/actors/ambulance.cpp LEGO1/lego/legoomni/src/actors/bike.cpp LEGO1/lego/legoomni/src/actors/buildingentity.cpp LEGO1/lego/legoomni/src/actors/buildings.cpp LEGO1/lego/legoomni/src/actors/bumpbouy.cpp LEGO1/lego/legoomni/src/actors/doors.cpp LEGO1/lego/legoomni/src/actors/dunebuggy.cpp LEGO1/lego/legoomni/src/actors/helicopter.cpp LEGO1/lego/legoomni/src/actors/isleactor.cpp LEGO1/lego/legoomni/src/actors/islepathactor.cpp LEGO1/lego/legoomni/src/actors/jetski.cpp LEGO1/lego/legoomni/src/actors/jukeboxentity.cpp LEGO1/lego/legoomni/src/actors/motorcycle.cpp LEGO1/lego/legoomni/src/actors/pizza.cpp LEGO1/lego/legoomni/src/actors/pizzeria.cpp LEGO1/lego/legoomni/src/actors/racecar.cpp LEGO1/lego/legoomni/src/actors/radio.cpp LEGO1/lego/legoomni/src/actors/skateboard.cpp LEGO1/lego/legoomni/src/actors/towtrack.cpp LEGO1/lego/legoomni/src/audio/lego3dsound.cpp LEGO1/lego/legoomni/src/audio/lego3dwavepresenter.cpp LEGO1/lego/legoomni/src/audio/legocachsound.cpp LEGO1/lego/legoomni/src/audio/legocachesoundmanager.cpp LEGO1/lego/legoomni/src/audio/legoloadcachesoundpresenter.cpp LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp LEGO1/lego/legoomni/src/audio/mxbackgroundaudiomanager.cpp LEGO1/lego/legoomni/src/build/legocarbuild.cpp LEGO1/lego/legoomni/src/build/legocarbuildpresenter.cpp LEGO1/lego/legoomni/src/common/legoactioncontrolpresenter.cpp LEGO1/lego/legoomni/src/common/legoactors.cpp LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp LEGO1/lego/legoomni/src/common/legoanimmmpresenter.cpp LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp LEGO1/lego/legoomni/src/common/legocharactermanager.cpp LEGO1/lego/legoomni/src/common/legogamestate.cpp LEGO1/lego/legoomni/src/common/legoobjectfactory.cpp LEGO1/lego/legoomni/src/common/legophoneme.cpp LEGO1/lego/legoomni/src/common/legoplantmanager.cpp LEGO1/lego/legoomni/src/common/legoplants.cpp LEGO1/lego/legoomni/src/common/legostate.cpp LEGO1/lego/legoomni/src/common/legotextureinfo.cpp LEGO1/lego/legoomni/src/common/legoutils.cpp LEGO1/lego/legoomni/src/common/legovariables.cpp LEGO1/lego/legoomni/src/common/misc.cpp LEGO1/lego/legoomni/src/common/mxcompositemediapresenter.cpp LEGO1/lego/legoomni/src/common/mxcontrolpresenter.cpp LEGO1/lego/legoomni/src/common/mxtransitionmanager.cpp LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp LEGO1/lego/legoomni/src/control/legometerpresenter.cpp LEGO1/lego/legoomni/src/entity/act2brick.cpp LEGO1/lego/legoomni/src/entity/act2policestation.cpp LEGO1/lego/legoomni/src/entity/legoactor.cpp LEGO1/lego/legoomni/src/entity/legoactorpresenter.cpp LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp LEGO1/lego/legoomni/src/entity/legoentity.cpp LEGO1/lego/legoomni/src/entity/legoentitypresenter.cpp LEGO1/lego/legoomni/src/entity/legolocations.cpp LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp LEGO1/lego/legoomni/src/entity/legopovcontroller.cpp LEGO1/lego/legoomni/src/entity/legoworld.cpp LEGO1/lego/legoomni/src/entity/legoworldpresenter.cpp LEGO1/lego/legoomni/src/input/legoinputmanager.cpp LEGO1/lego/legoomni/src/main/legomain.cpp LEGO1/lego/legoomni/src/main/scripts.cpp LEGO1/lego/legoomni/src/paths/legoanimactor.cpp LEGO1/lego/legoomni/src/paths/legoextraactor.cpp LEGO1/lego/legoomni/src/paths/legopathactor.cpp LEGO1/lego/legoomni/src/paths/legopathboundary.cpp LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp LEGO1/lego/legoomni/src/paths/legopathpresenter.cpp LEGO1/lego/legoomni/src/paths/legopathstruct.cpp LEGO1/lego/legoomni/src/race/carrace.cpp LEGO1/lego/legoomni/src/race/jetskirace.cpp LEGO1/lego/legoomni/src/race/legorace.cpp LEGO1/lego/legoomni/src/race/legoraceactor.cpp LEGO1/lego/legoomni/src/race/legoracemap.cpp LEGO1/lego/legoomni/src/race/legoracers.cpp LEGO1/lego/legoomni/src/race/legoracespecial.cpp LEGO1/lego/legoomni/src/race/raceskel.cpp LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp LEGO1/lego/legoomni/src/video/legoflctexturepresenter.cpp LEGO1/lego/legoomni/src/video/legohideanimpresenter.cpp LEGO1/lego/legoomni/src/video/legolocomotionanimpresenter.cpp LEGO1/lego/legoomni/src/video/legoloopinganimpresenter.cpp LEGO1/lego/legoomni/src/video/legomodelpresenter.cpp LEGO1/lego/legoomni/src/video/legopalettepresenter.cpp LEGO1/lego/legoomni/src/video/legopartpresenter.cpp LEGO1/lego/legoomni/src/video/legophonemepresenter.cpp LEGO1/lego/legoomni/src/video/legotexturepresenter.cpp LEGO1/lego/legoomni/src/video/legovideomanager.cpp LEGO1/lego/legoomni/src/worlds/act3.cpp LEGO1/lego/legoomni/src/worlds/elevatorbottom.cpp LEGO1/lego/legoomni/src/worlds/gasstation.cpp LEGO1/lego/legoomni/src/worlds/historybook.cpp LEGO1/lego/legoomni/src/worlds/hospital.cpp LEGO1/lego/legoomni/src/worlds/infocenter.cpp LEGO1/lego/legoomni/src/worlds/infocenterdoor.cpp LEGO1/lego/legoomni/src/worlds/isle.cpp LEGO1/lego/legoomni/src/worlds/jukebox.cpp LEGO1/lego/legoomni/src/worlds/legoact2.cpp LEGO1/lego/legoomni/src/worlds/police.cpp LEGO1/lego/legoomni/src/worlds/registrationbook.cpp LEGO1/lego/legoomni/src/worlds/score.cpp LEGO1/modeldb/modeldb.cpp ) target_link_libraries(lego1 PRIVATE Vec::Vec) if (NOT ISLE_MINIWIN) target_link_libraries(lego1 PRIVATE d3drm dxguid) target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500) endif() if (ISLE_BUILD_APP) add_executable(isle WIN32 ISLE/res/isle.rc ISLE/isleapp.cpp ) list(APPEND isle_targets isle) if (WIN32) add_custom_command(TARGET isle POST_BUILD COMMAND "${CMAKE_COMMAND}" -E copy $ "$" COMMAND_EXPAND_LISTS ) endif() target_compile_definitions(isle PRIVATE ISLE_APP) # Use internal DirectX 5 if required target_link_libraries(isle PRIVATE $<$:DirectX5::DirectX5>) # Link SDL and iniparser target_link_libraries(isle PRIVATE SDL3::SDL3 iniparser-static) # Link DSOUND and WINMM if (WIN32) target_link_libraries(isle PRIVATE winmm) endif() # Link LEGO1 target_link_libraries(isle PRIVATE lego1) endif() if (ISLE_BUILD_CONFIG) add_executable(config WIN32 LEGO1/mxdirectx/mxdirectxinfo.cpp LEGO1/mxdirectx/legodxinfo.cpp CONFIG/config.cpp CONFIG/ConfigCommandLineInfo.cpp CONFIG/AboutDlg.cpp CONFIG/MainDlg.cpp CONFIG/detectdx5.cpp CONFIG/StdAfx.cpp CONFIG/res/config.rc ) if (ISLE_MINIWIN) target_link_libraries(config PRIVATE minimfc) endif() list(APPEND isle_targets config) target_compile_definitions(config PRIVATE _AFXDLL MXDIRECTX_FOR_CONFIG) target_include_directories(config PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/LEGO1") target_include_directories(config PUBLIC "$") if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14) target_link_libraries(config PRIVATE DirectX5::DirectX5) endif() target_compile_definitions(config PRIVATE DIRECT3D_VERSION=0x500) target_link_libraries(config PRIVATE SDL3::SDL3) if (NOT ISLE_MINIWIN) target_link_libraries(config PRIVATE ddraw dxguid) endif() endif() if (ISLE_MINIWIN) set_property(TARGET ${isle_targets} APPEND PROPERTY LINK_LIBRARIES "miniwin") endif() if (MSVC) if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "15") set_property(TARGET ${isle_targets} APPEND PROPERTY COMPILE_DEFINITIONS "_CRT_SECURE_NO_WARNINGS") if (TARGET isle) target_compile_definitions(isle PRIVATE "_CRT_SECURE_NO_WARNINGS") endif() if (TARGET config) target_compile_definitions(config PRIVATE "_CRT_SECURE_NO_WARNINGS") endif() endif() # Visual Studio 2017 version 15.7 needs "/Zc:__cplusplus" for __cplusplus if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "19.14.26428") set_property(TARGET ${isle_targets} APPEND PROPERTY COMPILE_OPTIONS "-Zc:__cplusplus") if (TARGET isle) target_compile_options(isle PRIVATE "-Zc:__cplusplus") endif() if (TARGET config) target_compile_options(config PRIVATE "-Zc:__cplusplus") endif() endif() endif() if (MSVC) target_link_options(isle PRIVATE "/SAFESEH:NO") target_link_options(lego1 PRIVATE "/SAFESEH:NO") endif() find_program(CLANGFORMAT_BIN NAMES clang-format) if (EXISTS "${CLANGFORMAT_BIN}") execute_process(COMMAND "${CLANGFORMAT_BIN}" --version OUTPUT_VARIABLE "CLANGFORMAT_VERSION_OUTPUT" RESULT_VARIABLE "CLANGFORMAT_RESULT" ) if (CLANGFORMAT_RESULT EQUAL 0 AND CLANGFORMAT_VERSION_OUTPUT MATCHES "version ([0-9\\.]+)") set(CLANGFORMAT_VERSION "${CMAKE_MATCH_1}") set(CLANGFORMAT_VERSION_REQUIRED "17.0") message(DEBUG "Found clang-format version ${CLANGFORMAT_VERSION} (needs ${CLANGFORMAT_VERSION_REQUIRED}") if (CLANGFORMAT_VERSION VERSION_GREATER_EQUAL "${CLANGFORMAT_VERSION_REQUIRED}") file(GLOB_RECURSE isle_sources "${PROJECT_SOURCE_DIR}/ISLE/*.cpp" "${PROJECT_SOURCE_DIR}/ISLE/*.h" "${PROJECT_SOURCE_DIR}/LEGO1/*.cpp" "${PROJECT_SOURCE_DIR}/LEGO1/*.h" ) string(REPLACE ";" "\n" isle_sources_lines "${isle_sources}") file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/isle_sources.txt" "${isle_sources_lines}\n") add_custom_target(clang-format ${CLANGFORMAT_BIN} -i "--files=${CMAKE_CURRENT_BINARY_DIR}/isle_sources.txt") endif() endif() endif()