#include "d3drmtexture_impl.h" #include "miniwin.h" Direct3DRMTextureImpl::Direct3DRMTextureImpl(D3DRMIMAGE* image) { MINIWIN_NOT_IMPLEMENTED(); } Direct3DRMTextureImpl::Direct3DRMTextureImpl(IDirectDrawSurface* surface) : m_surface(surface) { MINIWIN_NOT_IMPLEMENTED(); } HRESULT Direct3DRMTextureImpl::QueryInterface(const GUID& riid, void** ppvObject) { if (SDL_memcmp(&riid, &IID_IDirect3DRMTexture2, sizeof(GUID)) == 0) { this->IUnknown::AddRef(); *ppvObject = static_cast(this); return DD_OK; } MINIWIN_NOT_IMPLEMENTED(); return E_NOINTERFACE; } HRESULT Direct3DRMTextureImpl::Changed(BOOL pixels, BOOL palette) { if (!m_surface) { return DDERR_GENERIC; } m_version++; return DD_OK; }