#include "act1state.h" // STUB: LEGO1 0x100334b0 Act1State::Act1State() { // TODO m_unk0x1e = 0; m_unk0x18 = 1; m_unk0x20 = 0; m_unk0x1f = 0; m_unk0x21 = TRUE; m_unk0x22 = 0; m_unk0x1c = 1; } // STUB: LEGO1 0x10033ac0 MxResult Act1State::VTable0x1c(LegoFile* p_legoFile) { // TODO return SUCCESS; } // STUB: LEGO1 0x100346d0 MxBool Act1State::SetFlag() { // TODO return FALSE; } // STUB: LEGO1 0x10034d00 void Act1State::FUN_10034d00() { // TODO }