#include "config.h" #include #include void N3DS_SetupDefaultConfigOverrides(dictionary* p_dictionary) { SDL_Log("Overriding default config for 3DS"); // We are currently not bundling the assets into romfs. // User must place assets in sdmc:/3ds/isle where // sdmc:/3ds/isle/LEGO/SCRIPTS/CREDITS.si exists, for example. iniparser_set(p_dictionary, "isle:diskpath", "sdmc:/3ds/isle/LEGO/disk"); iniparser_set(p_dictionary, "isle:cdpath", "sdmc:/3ds/isle"); // TODO: Save path: can we use libctru FS save data functions? Would be neat, especially for CIA install // Extra / at the end causes some issues iniparser_set(p_dictionary, "isle:savepath", "sdmc:/3ds/isle"); // Use e_noAnimation/cut transition iniparser_set(p_dictionary, "isle:Transition Type", "1"); }