diff --git a/LEGO1/lego/sources/3dmanager/tglsurface.cpp b/LEGO1/lego/sources/3dmanager/tglsurface.cpp index 2554d975..f9b2ab42 100644 --- a/LEGO1/lego/sources/3dmanager/tglsurface.cpp +++ b/LEGO1/lego/sources/3dmanager/tglsurface.cpp @@ -84,7 +84,7 @@ BOOL TglSurface::Create(const CreateStruct& rCreateStruct, Renderer* pRenderer, BOOL dither = TRUE; int textureShadeCount = -1; int textureColorCount = -1; - Tgl::Result result; + Result result; m_pRenderer = pRenderer; m_pScene = pScene; @@ -181,7 +181,7 @@ double TglSurface::Render() MxStopWatch renderTimer; if (m_isInitialized && !m_stopRendering) { - Tgl::Result result; + Result result; #ifdef _DEBUG m_triangleRateMeter.StartOperation(); diff --git a/LEGO1/tgl/d3drm/camera.cpp b/LEGO1/tgl/d3drm/camera.cpp index 238229d8..14472098 100644 --- a/LEGO1/tgl/d3drm/camera.cpp +++ b/LEGO1/tgl/d3drm/camera.cpp @@ -15,14 +15,14 @@ void* CameraImpl::ImplementationDataPtr() } // FUNCTION: BETA10 0x1016f390 -inline Tgl::Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix) +inline Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix) { D3DRMMATRIX4D helper; D3DRMMATRIX4D* pTransformation = Translate(matrix, helper); D3DVECTOR position; - Tgl::Result result; - Tgl::Result result2; + Result result; + Result result2; result2 = ResultVal(pCamera->GetPosition(NULL, &position)); assert(Succeeded(result2)); @@ -38,7 +38,7 @@ inline Tgl::Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatr // FUNCTION: LEGO1 0x100a3700 // FUNCTION: BETA10 0x1016f330 -Tgl::Result CameraImpl::SetTransformation(FloatMatrix4& matrix) +Result CameraImpl::SetTransformation(FloatMatrix4& matrix) { assert(m_data); diff --git a/LEGO1/tgl/d3drm/device.cpp b/LEGO1/tgl/d3drm/device.cpp index 2cc100a8..053f4c85 100644 --- a/LEGO1/tgl/d3drm/device.cpp +++ b/LEGO1/tgl/d3drm/device.cpp @@ -47,14 +47,14 @@ unsigned int DeviceImpl::GetHeight() } // FUNCTION: BETA10 0x1016dfa0 -inline Tgl::Result DeviceSetColorModel(IDirect3DRMDevice2* pDevice, ColorModel) +inline Result DeviceSetColorModel(IDirect3DRMDevice2* pDevice, ColorModel) { return Success; } // FUNCTION: LEGO1 0x100a2c20 // FUNCTION: BETA10 0x1016df40 -Tgl::Result DeviceImpl::SetColorModel(ColorModel p_model) +Result DeviceImpl::SetColorModel(ColorModel p_model) { assert(m_data); @@ -62,7 +62,7 @@ Tgl::Result DeviceImpl::SetColorModel(ColorModel p_model) } // FUNCTION: BETA10 0x1016e020 -inline Tgl::Result DeviceSetShadingModel(IDirect3DRMDevice2* pDevice, ShadingModel model) +inline Result DeviceSetShadingModel(IDirect3DRMDevice2* pDevice, ShadingModel model) { D3DRMRENDERQUALITY renderQuality = Translate(model); return ResultVal(pDevice->SetQuality(renderQuality)); @@ -70,7 +70,7 @@ inline Tgl::Result DeviceSetShadingModel(IDirect3DRMDevice2* pDevice, ShadingMod // FUNCTION: LEGO1 0x100a2c30 // FUNCTION: BETA10 0x1016dfc0 -Tgl::Result DeviceImpl::SetShadingModel(ShadingModel model) +Result DeviceImpl::SetShadingModel(ShadingModel model) { assert(m_data); @@ -78,14 +78,14 @@ Tgl::Result DeviceImpl::SetShadingModel(ShadingModel model) } // FUNCTION: BETA10 0x1016e140 -inline Tgl::Result DeviceSetShadeCount(IDirect3DRMDevice2* pDevice, unsigned int shadeCount) +inline Result DeviceSetShadeCount(IDirect3DRMDevice2* pDevice, unsigned int shadeCount) { return ResultVal(pDevice->SetShades(shadeCount)); } // FUNCTION: LEGO1 0x100a2ca0 // FUNCTION: BETA10 0x1016e0e0 -Tgl::Result DeviceImpl::SetShadeCount(unsigned int shadeCount) +Result DeviceImpl::SetShadeCount(unsigned int shadeCount) { assert(m_data); @@ -93,14 +93,14 @@ Tgl::Result DeviceImpl::SetShadeCount(unsigned int shadeCount) } // FUNCTION: BETA10 0x1016e1d0 -inline Tgl::Result DeviceSetDither(IDirect3DRMDevice2* pDevice, int dither) +inline Result DeviceSetDither(IDirect3DRMDevice2* pDevice, int dither) { return ResultVal(pDevice->SetDither(dither)); } // FUNCTION: LEGO1 0x100a2cc0 // FUNCTION: BETA10 0x1016e170 -Tgl::Result DeviceImpl::SetDither(int dither) +Result DeviceImpl::SetDither(int dither) { assert(m_data); @@ -112,7 +112,7 @@ inline void DeviceHandleActivate(IDirect3DRMDevice2* pDevice, WORD wParam) { IDirect3DRMWinDevice* winDevice; - Tgl::Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice)); + Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice)); if (Succeeded(result)) { winDevice->HandleActivate(wParam); int refCount = winDevice->Release(); @@ -134,7 +134,7 @@ inline void DeviceHandlePaint(IDirect3DRMDevice2* pDevice, void* p_data) { IDirect3DRMWinDevice* winDevice; - Tgl::Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice)); + Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice)); if (Succeeded(result)) { HDC hdc = (HDC) p_data; winDevice->HandlePaint(hdc); @@ -153,14 +153,14 @@ void DeviceImpl::HandlePaint(void* p_data) } // FUNCTION: BETA10 0x1016e460 -inline Tgl::Result DeviceUpdate(IDirect3DRMDevice2* pDevice) +inline Result DeviceUpdate(IDirect3DRMDevice2* pDevice) { return ResultVal(pDevice->Update()); } // FUNCTION: LEGO1 0x100a2d60 // FUNCTION: BETA10 0x1016e400 -Tgl::Result DeviceImpl::Update() +Result DeviceImpl::Update() { assert(m_data); diff --git a/LEGO1/tgl/d3drm/group.cpp b/LEGO1/tgl/d3drm/group.cpp index 330f7948..6df5af8f 100644 --- a/LEGO1/tgl/d3drm/group.cpp +++ b/LEGO1/tgl/d3drm/group.cpp @@ -12,7 +12,7 @@ void* GroupImpl::ImplementationDataPtr() } // FUNCTION: BETA10 0x1016c340 -inline Tgl::Result GroupSetTransformation(IDirect3DRMFrame2* pGroup, FloatMatrix4& matrix) +inline Result GroupSetTransformation(IDirect3DRMFrame2* pGroup, FloatMatrix4& matrix) { D3DRMMATRIX4D helper; D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper); @@ -21,7 +21,7 @@ inline Tgl::Result GroupSetTransformation(IDirect3DRMFrame2* pGroup, FloatMatrix // FUNCTION: LEGO1 0x100a31e0 // FUNCTION: BETA10 0x1016a4d0 -Tgl::Result GroupImpl::SetTransformation(FloatMatrix4& matrix) +Result GroupImpl::SetTransformation(FloatMatrix4& matrix) { assert(m_data); @@ -29,7 +29,7 @@ Tgl::Result GroupImpl::SetTransformation(FloatMatrix4& matrix) } // FUNCTION: BETA10 0x1016c400 -inline Tgl::Result GroupSetColor(IDirect3DRMFrame2* pGroup, float r, float g, float b, float a) +inline Result GroupSetColor(IDirect3DRMFrame2* pGroup, float r, float g, float b, float a) { if (a > 0) { D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a); @@ -42,7 +42,7 @@ inline Tgl::Result GroupSetColor(IDirect3DRMFrame2* pGroup, float r, float g, fl // FUNCTION: LEGO1 0x100a3240 // FUNCTION: BETA10 0x1016a530 -Tgl::Result GroupImpl::SetColor(float r, float g, float b, float a) +Result GroupImpl::SetColor(float r, float g, float b, float a) { assert(m_data); @@ -50,13 +50,13 @@ Tgl::Result GroupImpl::SetColor(float r, float g, float b, float a) } // FUNCTION: BETA10 0x1016c5a0 -inline Tgl::Result GroupSetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture* pD3DTexture) +inline Result GroupSetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture* pD3DTexture) { return ResultVal(pGroup->SetTexture(pD3DTexture)); } // FUNCTION: BETA10 0x1016bcc0 -inline Tgl::Result GroupImpl::SetTexture(const TextureImpl* pTexture) +inline Result GroupImpl::SetTexture(const TextureImpl* pTexture) { assert(m_data); assert(!pTexture || pTexture->ImplementationData()); @@ -67,7 +67,7 @@ inline Tgl::Result GroupImpl::SetTexture(const TextureImpl* pTexture) // FUNCTION: LEGO1 0x100a32b0 // FUNCTION: BETA10 0x1016a5a0 -Tgl::Result GroupImpl::SetTexture(const Texture* pTexture) +Result GroupImpl::SetTexture(const Texture* pTexture) { assert(m_data); @@ -75,13 +75,13 @@ Tgl::Result GroupImpl::SetTexture(const Texture* pTexture) } // FUNCTION: BETA10 0x1016c640 -inline Tgl::Result GroupGetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture** pD3DTexture) +inline Result GroupGetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture** pD3DTexture) { return ResultVal(pGroup->GetTexture(pD3DTexture)); } // FUNCTION: BETA10 0x1016beb0 -inline Tgl::Result GroupImpl::GetTexture(TextureImpl** ppTexture) +inline Result GroupImpl::GetTexture(TextureImpl** ppTexture) { assert(m_data); assert(ppTexture); @@ -91,7 +91,7 @@ inline Tgl::Result GroupImpl::GetTexture(TextureImpl** ppTexture) // TODO: This helps retail match, but it adds to the stack IDirect3DRMTexture* tex; - Tgl::Result result = GroupGetTexture(m_data, &tex); + Result result = GroupGetTexture(m_data, &tex); #ifndef BETA10 if (Succeeded(result)) { @@ -106,7 +106,7 @@ inline Tgl::Result GroupImpl::GetTexture(TextureImpl** ppTexture) // FUNCTION: LEGO1 0x100a32e0 // FUNCTION: BETA10 0x1016a600 -Tgl::Result GroupImpl::GetTexture(Texture*& pTexture) +Result GroupImpl::GetTexture(Texture*& pTexture) { assert(m_data); @@ -114,7 +114,7 @@ Tgl::Result GroupImpl::GetTexture(Texture*& pTexture) } // FUNCTION: BETA10 0x1016c500 -inline Tgl::Result GroupSetMaterialMode(IDirect3DRMFrame2* pGroup, MaterialMode mode) +inline Result GroupSetMaterialMode(IDirect3DRMFrame2* pGroup, MaterialMode mode) { D3DRMMATERIALMODE d3dMode = Translate(mode); return ResultVal(pGroup->SetMaterialMode(d3dMode)); @@ -122,7 +122,7 @@ inline Tgl::Result GroupSetMaterialMode(IDirect3DRMFrame2* pGroup, MaterialMode // FUNCTION: LEGO1 0x100a33c0 // FUNCTION: BETA10 0x1016a660 -Tgl::Result GroupImpl::SetMaterialMode(MaterialMode mode) +Result GroupImpl::SetMaterialMode(MaterialMode mode) { assert(m_data); @@ -130,13 +130,13 @@ Tgl::Result GroupImpl::SetMaterialMode(MaterialMode mode) } // FUNCTION: BETA10 0x1016c670 -inline Tgl::Result GroupAddGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup) +inline Result GroupAddGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup) { return ResultVal(pGroup->AddVisual(const_cast(pChildGroup))); } // FUNCTION: BETA10 0x1016c090 -inline Tgl::Result GroupImpl::Add(const GroupImpl& rGroup) +inline Result GroupImpl::Add(const GroupImpl& rGroup) { assert(m_data); assert(rGroup.ImplementationData()); @@ -146,7 +146,7 @@ inline Tgl::Result GroupImpl::Add(const GroupImpl& rGroup) // FUNCTION: LEGO1 0x100a3410 // FUNCTION: BETA10 0x1016a6c0 -Tgl::Result GroupImpl::Add(const Group* pGroup) +Result GroupImpl::Add(const Group* pGroup) { assert(m_data); assert(pGroup); @@ -155,13 +155,13 @@ Tgl::Result GroupImpl::Add(const Group* pGroup) } // FUNCTION: BETA10 0x1016c700 -inline Tgl::Result GroupAddMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh) +inline Result GroupAddMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh) { return ResultVal(pGroup->AddVisual(const_cast(pMesh))); } // FUNCTION: BETA10 0x1016bff0 -inline Tgl::Result GroupImpl::Add(const MeshBuilderImpl& rMesh) +inline Result GroupImpl::Add(const MeshBuilderImpl& rMesh) { assert(m_data); assert(rMesh.ImplementationData()); @@ -171,7 +171,7 @@ inline Tgl::Result GroupImpl::Add(const MeshBuilderImpl& rMesh) // FUNCTION: LEGO1 0x100a3430 // FUNCTION: BETA10 0x1016a740 -Tgl::Result GroupImpl::Add(const MeshBuilder* pMeshBuilder) +Result GroupImpl::Add(const MeshBuilder* pMeshBuilder) { assert(m_data); assert(pMeshBuilder); @@ -180,13 +180,13 @@ Tgl::Result GroupImpl::Add(const MeshBuilder* pMeshBuilder) } // FUNCTION: BETA10 0x1016c7b0 -inline Tgl::Result GroupRemoveMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh) +inline Result GroupRemoveMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh) { return ResultVal(pGroup->DeleteVisual(const_cast(pMesh))); } // FUNCTION: BETA10 0x1016c130 -inline Tgl::Result GroupImpl::Remove(const MeshBuilderImpl& rMesh) +inline Result GroupImpl::Remove(const MeshBuilderImpl& rMesh) { assert(m_data); assert(rMesh.ImplementationData()); @@ -196,7 +196,7 @@ inline Tgl::Result GroupImpl::Remove(const MeshBuilderImpl& rMesh) // FUNCTION: LEGO1 0x100a3450 // FUNCTION: BETA10 0x1016a7c0 -Tgl::Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder) +Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder) { assert(m_data); assert(pMeshBuilder); @@ -205,13 +205,13 @@ Tgl::Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder) } // FUNCTION: BETA10 0x1016c730 -inline Tgl::Result GroupRemoveGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup) +inline Result GroupRemoveGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup) { return ResultVal(pGroup->DeleteVisual(const_cast(pChildGroup))); } // FUNCTION: BETA10 0x1016c1d0 -inline Tgl::Result GroupImpl::Remove(const GroupImpl& rGroup) +inline Result GroupImpl::Remove(const GroupImpl& rGroup) { assert(m_data); assert(rGroup.ImplementationData()); @@ -221,7 +221,7 @@ inline Tgl::Result GroupImpl::Remove(const GroupImpl& rGroup) // FUNCTION: LEGO1 0x100a3480 // FUNCTION: BETA10 0x1016a840 -Tgl::Result GroupImpl::Remove(const Group* pGroup) +Result GroupImpl::Remove(const Group* pGroup) { assert(m_data); assert(pGroup); @@ -230,12 +230,12 @@ Tgl::Result GroupImpl::Remove(const Group* pGroup) } // FUNCTION: BETA10 0x1016c850 -inline Tgl::Result GroupRemoveAll(IDirect3DRMFrame2* pFrame) +inline Result GroupRemoveAll(IDirect3DRMFrame2* pFrame) { IDirect3DRMVisualArray* visuals; int refCount; - Tgl::Result result = ResultVal(pFrame->GetVisuals(&visuals)); + Result result = ResultVal(pFrame->GetVisuals(&visuals)); assert(Succeeded(result)); if (Succeeded(result)) { @@ -260,7 +260,7 @@ inline Tgl::Result GroupRemoveAll(IDirect3DRMFrame2* pFrame) // FUNCTION: LEGO1 0x100a34b0 // FUNCTION: BETA10 0x1016a8c0 -Tgl::Result GroupImpl::RemoveAll() +Result GroupImpl::RemoveAll() { assert(m_data); @@ -268,7 +268,7 @@ Tgl::Result GroupImpl::RemoveAll() } // FUNCTION: BETA10 0x1016cb70 -inline Tgl::Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DVECTOR* p_max) +inline Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DVECTOR* p_max) { D3DRMBOX size; int refCount; @@ -277,7 +277,7 @@ inline Tgl::Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DV size.max.x = size.max.y = size.max.z = -88888.f; IDirect3DRMVisualArray* visuals; - Tgl::Result result = ResultVal(pFrame->GetVisuals(&visuals)); + Result result = ResultVal(pFrame->GetVisuals(&visuals)); assert(Succeeded(result)); if (Succeeded(result)) { @@ -337,7 +337,7 @@ inline Tgl::Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DV // FUNCTION: LEGO1 0x100a3540 // FUNCTION: BETA10 0x1016a920 -Tgl::Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max) +Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max) { assert(m_data); diff --git a/LEGO1/tgl/d3drm/impl.h b/LEGO1/tgl/d3drm/impl.h index 74217b4a..92f886f8 100644 --- a/LEGO1/tgl/d3drm/impl.h +++ b/LEGO1/tgl/d3drm/impl.h @@ -30,7 +30,7 @@ using namespace Tgl; // Utility function used by implementations // FUNCTION: BETA10 0x10169cf0 -inline Tgl::Result ResultVal(HRESULT result) +inline Result ResultVal(HRESULT result) { return SUCCEEDED(result) ? Success : Error; } @@ -88,10 +88,10 @@ class RendererImpl : public Renderer { ) override; Texture* CreateTexture() override; - Tgl::Result SetTextureDefaultShadeCount(unsigned int) override; + Result SetTextureDefaultShadeCount(unsigned int) override; // vtable+0x30 - Tgl::Result SetTextureDefaultColorCount(unsigned int) override; + Result SetTextureDefaultColorCount(unsigned int) override; HRESULT CreateTextureFromSurface(LPDIRECTDRAWSURFACE pSurface, LPDIRECT3DRMTEXTURE2* pTexture2) { @@ -106,11 +106,11 @@ class RendererImpl : public Renderer { RendererDataType& ImplementationData() { return m_data; } public: - inline Tgl::Result Create(); + inline Result Create(); inline void Destroy(); - inline Tgl::Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight); - inline Tgl::Result CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rpGroup); - inline Tgl::Result CreateView( + inline Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight); + inline Result CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rpGroup); + inline Result CreateView( const DeviceImpl& rDevice, const CameraImpl& rCamera, unsigned int x, @@ -119,10 +119,10 @@ class RendererImpl : public Renderer { unsigned int height, ViewImpl& rView ); - inline Tgl::Result CreateMeshBuilder(MeshBuilderImpl& rMesh); - inline Tgl::Result CreateCamera(CameraImpl& rCamera); - inline Tgl::Result CreateTexture(TextureImpl& rTexture); - inline Tgl::Result CreateTexture( + inline Result CreateMeshBuilder(MeshBuilderImpl& rMesh); + inline Result CreateCamera(CameraImpl& rCamera); + inline Result CreateTexture(TextureImpl& rTexture); + inline Result CreateTexture( TextureImpl& rTexture, int width, int height, @@ -132,8 +132,8 @@ class RendererImpl : public Renderer { int paletteEntryCount, const PaletteEntry* pEntries ); - inline Tgl::Result CreateDevice(const DeviceDirect3DCreateData& rCreateData, DeviceImpl& rDevice); - inline Tgl::Result CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice); + inline Result CreateDevice(const DeviceDirect3DCreateData& rCreateData, DeviceImpl& rDevice); + inline Result CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice); private: RendererDataType m_data; @@ -177,13 +177,13 @@ class DeviceImpl : public Device { unsigned int GetHeight() override; // vtable+0x10 - Tgl::Result SetColorModel(ColorModel) override; - Tgl::Result SetShadingModel(ShadingModel) override; - Tgl::Result SetShadeCount(unsigned int) override; - Tgl::Result SetDither(int) override; + Result SetColorModel(ColorModel) override; + Result SetShadingModel(ShadingModel) override; + Result SetShadeCount(unsigned int) override; + Result SetDither(int) override; // vtable+0x20 - Tgl::Result Update() override; + Result Update() override; void HandleActivate(WORD) override; void HandlePaint(void*) override; @@ -233,25 +233,25 @@ class ViewImpl : public View { void* ImplementationDataPtr() override; // vtable+0x08 - Tgl::Result Add(const Light*) override; - Tgl::Result Remove(const Light*) override; + Result Add(const Light*) override; + Result Remove(const Light*) override; // vtable+0x10 - Tgl::Result SetCamera(const Camera*) override; - Tgl::Result SetProjection(ProjectionType) override; - Tgl::Result SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees) override; - Tgl::Result SetBackgroundColor(float r, float g, float b) override; + Result SetCamera(const Camera*) override; + Result SetProjection(ProjectionType) override; + Result SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees) override; + Result SetBackgroundColor(float r, float g, float b) override; // vtable+0x20 - Tgl::Result GetBackgroundColor(float* r, float* g, float* b) override; - Tgl::Result Clear() override; - Tgl::Result Render(const Group*) override; - Tgl::Result ForceUpdate(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override; + Result GetBackgroundColor(float* r, float* g, float* b) override; + Result Clear() override; + Result Render(const Group*) override; + Result ForceUpdate(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override; // vtable+0x30 - Tgl::Result TransformWorldToScreen(const float world[3], float screen[4]) override; - Tgl::Result TransformScreenToWorld(const float screen[4], float world[3]) override; - Tgl::Result Pick( + Result TransformWorldToScreen(const float world[3], float screen[4]) override; + Result TransformScreenToWorld(const float screen[4], float world[3]) override; + Result Pick( unsigned int x, unsigned int y, const Group** ppGroupsToPickFrom, @@ -269,14 +269,14 @@ class ViewImpl : public View { void SetImplementationData(IDirect3DRMViewport* viewport) { m_data = viewport; } - static Tgl::Result ViewportCreateAppData(IDirect3DRM2*, IDirect3DRMViewport*, IDirect3DRMFrame2*); + static Result ViewportCreateAppData(IDirect3DRM2*, IDirect3DRMViewport*, IDirect3DRMFrame2*); inline void Destroy(); - Tgl::Result Add(const LightImpl& rLight); - Tgl::Result Remove(const LightImpl& rLight); - Tgl::Result SetCamera(const CameraImpl& rCamera); - Tgl::Result Render(const GroupImpl& rScene); - Tgl::Result Pick( + Result Add(const LightImpl& rLight); + Result Remove(const LightImpl& rLight); + Result SetCamera(const CameraImpl& rCamera); + Result Render(const GroupImpl& rScene); + Result Pick( unsigned int x, unsigned int y, const GroupImpl** ppGroupsToPickFrom, @@ -319,7 +319,7 @@ class CameraImpl : public Camera { void* ImplementationDataPtr() override; // vtable+0x08 - Tgl::Result SetTransformation(FloatMatrix4&) override; + Result SetTransformation(FloatMatrix4&) override; typedef IDirect3DRMFrame2* CameraDataType; @@ -365,8 +365,8 @@ class LightImpl : public Light { void* ImplementationDataPtr() override; // vtable+0x08 - Tgl::Result SetTransformation(FloatMatrix4&) override; - Tgl::Result SetColor(float r, float g, float b) override; + Result SetTransformation(FloatMatrix4&) override; + Result SetColor(float r, float g, float b) override; typedef IDirect3DRMFrame2* LightDataType; @@ -412,13 +412,13 @@ class MeshImpl : public Mesh { void* ImplementationDataPtr() override; // vtable+0x08 - Tgl::Result SetColor(float r, float g, float b, float a) override; - Tgl::Result SetTexture(const Texture*) override; + Result SetColor(float r, float g, float b, float a) override; + Result SetTexture(const Texture*) override; // vtable+0x10 - Tgl::Result GetTexture(Texture*&) override; - Tgl::Result SetTextureMappingMode(TextureMappingMode) override; - Tgl::Result SetShadingModel(ShadingModel) override; + Result GetTexture(Texture*&) override; + Result SetTextureMappingMode(TextureMappingMode) override; + Result SetShadingModel(ShadingModel) override; Mesh* DeepClone(MeshBuilder*) override; // vtable+0x20 @@ -438,8 +438,8 @@ class MeshImpl : public Mesh { inline void Destroy(); inline Mesh* DeepClone(const MeshBuilderImpl& rMesh); - inline Tgl::Result GetTexture(TextureImpl** ppTexture); - inline Tgl::Result SetTexture(const TextureImpl* pTexture); + inline Result GetTexture(TextureImpl** ppTexture); + inline Result SetTexture(const TextureImpl* pTexture); inline Mesh* ShallowClone(const MeshBuilderImpl& rMesh); friend class RendererImpl; @@ -476,23 +476,23 @@ class GroupImpl : public Group { void* ImplementationDataPtr() override; // vtable+0x08 - Tgl::Result SetTransformation(FloatMatrix4&) override; - Tgl::Result SetColor(float r, float g, float b, float a) override; + Result SetTransformation(FloatMatrix4&) override; + Result SetColor(float r, float g, float b, float a) override; // vtable+0x10 - Tgl::Result SetTexture(const Texture*) override; - Tgl::Result GetTexture(Texture*&) override; - Tgl::Result SetMaterialMode(MaterialMode) override; - Tgl::Result Add(const Group*) override; + Result SetTexture(const Texture*) override; + Result GetTexture(Texture*&) override; + Result SetMaterialMode(MaterialMode) override; + Result Add(const Group*) override; // vtable+0x20 - Tgl::Result Add(const MeshBuilder*) override; - Tgl::Result Remove(const Group*) override; - Tgl::Result Remove(const MeshBuilder*) override; - Tgl::Result RemoveAll() override; + Result Add(const MeshBuilder*) override; + Result Remove(const Group*) override; + Result Remove(const MeshBuilder*) override; + Result RemoveAll() override; // vtable+0x30 - Tgl::Result Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max) override; + Result Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max) override; typedef IDirect3DRMFrame2* GroupDataType; @@ -503,12 +503,12 @@ class GroupImpl : public Group { GroupDataType& ImplementationData() { return m_data; } inline void Destroy(); - inline Tgl::Result SetTexture(const TextureImpl* pTexture); - inline Tgl::Result GetTexture(TextureImpl** ppTexture); - inline Tgl::Result Add(const GroupImpl& rGroup); - inline Tgl::Result Add(const MeshBuilderImpl& rMesh); - inline Tgl::Result Remove(const GroupImpl& rGroup); - inline Tgl::Result Remove(const MeshBuilderImpl& rMesh); + inline Result SetTexture(const TextureImpl* pTexture); + inline Result GetTexture(TextureImpl** ppTexture); + inline Result Add(const GroupImpl& rGroup); + inline Result Add(const MeshBuilderImpl& rMesh); + inline Result Remove(const GroupImpl& rGroup); + inline Result Remove(const MeshBuilderImpl& rMesh); friend class RendererImpl; @@ -554,7 +554,7 @@ class MeshBuilderImpl : public MeshBuilder { unsigned int (*pTextureIndices)[3], ShadingModel shadingModel ) override; - Tgl::Result GetBoundingBox(float min[3], float max[3]) const override; + Result GetBoundingBox(float min[3], float max[3]) const override; // vtable+0x10 MeshBuilder* Clone() override; @@ -572,7 +572,7 @@ class MeshBuilderImpl : public MeshBuilder { friend class RendererImpl; private: - inline Tgl::Result CreateMeshImpl( + inline Result CreateMeshImpl( MeshImpl* pMeshImpl, unsigned int faceCount, unsigned int vertexCount, @@ -616,10 +616,10 @@ class TglD3DRMIMAGE { ); ~TglD3DRMIMAGE(); - Tgl::Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer); + Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer); void Destroy(); - Tgl::Result FillRowsOfTexture(int y, int height, char* content); - Tgl::Result InitializePalette(int paletteSize, PaletteEntry* pEntries); + Result FillRowsOfTexture(int y, int height, char* content); + Result InitializePalette(int paletteSize, PaletteEntry* pEntries); D3DRMIMAGE m_image; int m_texelsAllocatedByClient; @@ -641,12 +641,12 @@ class TextureImpl : public Texture { void* ImplementationDataPtr() override; // vtable+0x08 - Tgl::Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) override; + Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) override; void FillRowsOfTexture(int y, int height, void* pBuffer) override; // vtable+0x10 - Tgl::Result Changed(int texelsChanged, int paletteChanged) override; - Tgl::Result GetBufferAndPalette( + Result Changed(int texelsChanged, int paletteChanged) override; + Result GetBufferAndPalette( int* pWidth, int* pHeight, int* pDepth, @@ -654,7 +654,7 @@ class TextureImpl : public Texture { int* ppPaletteSize, unsigned char (*pEntries)[3] ) override; - Tgl::Result SetPalette(int entryCount, PaletteEntry* entries) override; + Result SetPalette(int entryCount, PaletteEntry* entries) override; typedef IDirect3DRMTexture* TextureDataType; @@ -670,7 +670,7 @@ class TextureImpl : public Texture { friend class RendererImpl; - static Tgl::Result SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage); + static Result SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage); private: TextureDataType m_data; @@ -693,7 +693,7 @@ void TextureImpl::Destroy() // Used by both Mesh and MeshBuilder // FUNCTION: BETA10 0x10170270 -inline Tgl::Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode) +inline Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode) { if (mode == PerspectiveCorrect) { return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, D3DRMMAP_PERSPCORRECT)); diff --git a/LEGO1/tgl/d3drm/light.cpp b/LEGO1/tgl/d3drm/light.cpp index 161bace6..cdb577f1 100644 --- a/LEGO1/tgl/d3drm/light.cpp +++ b/LEGO1/tgl/d3drm/light.cpp @@ -15,7 +15,7 @@ void* LightImpl::ImplementationDataPtr() } // FUNCTION: BETA10 0x1016f6e0 -inline Tgl::Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& matrix) +inline Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& matrix) { D3DRMMATRIX4D helper; D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper); @@ -24,7 +24,7 @@ inline Tgl::Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix // FUNCTION: LEGO1 0x100a3780 // FUNCTION: BETA10 0x1016f680 -Tgl::Result LightImpl::SetTransformation(FloatMatrix4& matrix) +Result LightImpl::SetTransformation(FloatMatrix4& matrix) { assert(m_data); @@ -32,11 +32,11 @@ Tgl::Result LightImpl::SetTransformation(FloatMatrix4& matrix) } // FUNCTION: BETA10 0x1016f860 -inline Tgl::Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b) +inline Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b) { IDirect3DRMLightArray* lights; IDirect3DRMLight* light; - Tgl::Result result = ResultVal(pLight->GetLights(&lights)); + Result result = ResultVal(pLight->GetLights(&lights)); assert(Succeeded(result)); assert(lights->GetSize() == 1); @@ -48,7 +48,7 @@ inline Tgl::Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, fl // FUNCTION: LEGO1 0x100a37e0 // FUNCTION: BETA10 0x1016f7f0 -Tgl::Result LightImpl::SetColor(float r, float g, float b) +Result LightImpl::SetColor(float r, float g, float b) { assert(m_data); diff --git a/LEGO1/tgl/d3drm/mesh.cpp b/LEGO1/tgl/d3drm/mesh.cpp index 2fdad9d5..8d20acae 100644 --- a/LEGO1/tgl/d3drm/mesh.cpp +++ b/LEGO1/tgl/d3drm/mesh.cpp @@ -17,7 +17,7 @@ void* MeshImpl::ImplementationDataPtr() } // FUNCTION: BETA10 0x10170590 -inline Tgl::Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b, float a) +inline Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b, float a) { if (a > 0) { D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a); @@ -30,7 +30,7 @@ inline Tgl::Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, flo // FUNCTION: LEGO1 0x100a3ee0 // FUNCTION: BETA10 0x10170520 -Tgl::Result MeshImpl::SetColor(float r, float g, float b, float a) +Result MeshImpl::SetColor(float r, float g, float b, float a) { assert(m_data); @@ -38,14 +38,14 @@ Tgl::Result MeshImpl::SetColor(float r, float g, float b, float a) } // FUNCTION: BETA10 0x10171320 -inline Tgl::Result MeshSetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture* pD3DTexture) +inline Result MeshSetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture* pD3DTexture) { - Tgl::Result result = ResultVal(pMesh->groupMesh->SetGroupTexture(pMesh->groupIndex, pD3DTexture)); + Result result = ResultVal(pMesh->groupMesh->SetGroupTexture(pMesh->groupIndex, pD3DTexture)); return result; } // FUNCTION: BETA10 0x10171260 -inline Tgl::Result MeshImpl::SetTexture(const TextureImpl* pTexture) +inline Result MeshImpl::SetTexture(const TextureImpl* pTexture) { assert(m_data); assert(!pTexture || pTexture->ImplementationData()); @@ -56,7 +56,7 @@ inline Tgl::Result MeshImpl::SetTexture(const TextureImpl* pTexture) // FUNCTION: LEGO1 0x100a3f50 // FUNCTION: BETA10 0x10170630 -Tgl::Result MeshImpl::SetTexture(const Texture* pTexture) +Result MeshImpl::SetTexture(const Texture* pTexture) { assert(m_data); @@ -65,7 +65,7 @@ Tgl::Result MeshImpl::SetTexture(const Texture* pTexture) // FUNCTION: LEGO1 0x100a3f80 // FUNCTION: BETA10 0x10170690 -Tgl::Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode) +Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode) { assert(m_data); @@ -73,7 +73,7 @@ Tgl::Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode) } // FUNCTION: BETA10 0x10170750 -inline Tgl::Result MeshSetShadingModel(MeshImpl::MeshData* pMesh, ShadingModel model) +inline Result MeshSetShadingModel(MeshImpl::MeshData* pMesh, ShadingModel model) { D3DRMRENDERQUALITY mode = Translate(model); return ResultVal(pMesh->groupMesh->SetGroupQuality(pMesh->groupIndex, mode)); @@ -81,27 +81,23 @@ inline Tgl::Result MeshSetShadingModel(MeshImpl::MeshData* pMesh, ShadingModel m // FUNCTION: LEGO1 0x100a3fc0 // FUNCTION: BETA10 0x101706f0 -Tgl::Result MeshImpl::SetShadingModel(ShadingModel model) +Result MeshImpl::SetShadingModel(ShadingModel model) { assert(m_data); return MeshSetShadingModel(m_data, model); } // FUNCTION: BETA10 0x101714e0 -inline Tgl::Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh) +inline Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh) { rpTarget = new MeshImpl::MeshData(); rpTarget->groupMesh = pMesh; // Query information from old group DWORD dataSize; -#if defined(__3DS__) - unsigned long vcount, fcount, vperface; -#else - unsigned int vcount, fcount, vperface; -#endif + DWORD vcount, fcount, vperface; - Tgl::Result result = + Result result = ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL)); assert(Succeeded(result)); @@ -189,9 +185,9 @@ Mesh* MeshImpl::DeepClone(MeshBuilder* pMesh) return DeepClone(*static_cast(pMesh)); } -inline Tgl::Result MeshShallowClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh) +inline Result MeshShallowClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh) { - Tgl::Result result = Error; + Result result = Error; rpTarget = new MeshImpl::MeshData(); if (rpTarget) { @@ -229,13 +225,13 @@ Mesh* MeshImpl::ShallowClone(MeshBuilder* pMeshBuilder) } // FUNCTION: BETA10 0x10171ac0 -inline Tgl::Result MeshGetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture** pD3DTexture) +inline Result MeshGetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture** pD3DTexture) { return ResultVal(pMesh->groupMesh->GetGroupTexture(pMesh->groupIndex, pD3DTexture)); } // FUNCTION: BETA10 0x10171980 -inline Tgl::Result MeshImpl::GetTexture(TextureImpl** ppTexture) +inline Result MeshImpl::GetTexture(TextureImpl** ppTexture) { assert(m_data); assert(ppTexture); @@ -245,7 +241,7 @@ inline Tgl::Result MeshImpl::GetTexture(TextureImpl** ppTexture) // TODO: This helps retail match, but it adds to the stack IDirect3DRMTexture* tex; - Tgl::Result result = MeshGetTexture(m_data, &tex); + Result result = MeshGetTexture(m_data, &tex); #ifndef BETA10 if (Succeeded(result)) { @@ -260,7 +256,7 @@ inline Tgl::Result MeshImpl::GetTexture(TextureImpl** ppTexture) // FUNCTION: LEGO1 0x100a4330 // FUNCTION: BETA10 0x10170820 -Tgl::Result MeshImpl::GetTexture(Texture*& rpTexture) +Result MeshImpl::GetTexture(Texture*& rpTexture) { assert(m_data); diff --git a/LEGO1/tgl/d3drm/meshbuilder.cpp b/LEGO1/tgl/d3drm/meshbuilder.cpp index 8981e556..d152e5aa 100644 --- a/LEGO1/tgl/d3drm/meshbuilder.cpp +++ b/LEGO1/tgl/d3drm/meshbuilder.cpp @@ -45,7 +45,7 @@ Mesh* MeshBuilderImpl::CreateMesh( return pMeshImpl; } -inline Tgl::Result CreateMesh( +inline Result CreateMesh( IDirect3DRMMesh* pD3DRM, unsigned int faceCount, unsigned int vertexCount, @@ -100,7 +100,7 @@ inline Tgl::Result CreateMesh( } } - Tgl::Result result; + Result result; result = ResultVal(pD3DRM->AddGroup(vertexCount, faceCount, 3, fData, &groupIndex)); if (Succeeded(result)) { @@ -129,7 +129,7 @@ inline Tgl::Result CreateMesh( return result; } -inline Tgl::Result MeshBuilderImpl::CreateMeshImpl( +inline Result MeshBuilderImpl::CreateMeshImpl( MeshImpl* pMeshImpl, unsigned int faceCount, unsigned int vertexCount, @@ -156,10 +156,10 @@ inline Tgl::Result MeshBuilderImpl::CreateMeshImpl( } // FUNCTION: BETA10 0x1016e060 -inline Tgl::Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3], float max[3]) +inline Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3], float max[3]) { D3DRMBOX box; - Tgl::Result result = ResultVal(pMesh->GetBox(&box)); + Result result = ResultVal(pMesh->GetBox(&box)); if (Succeeded(result)) { min[0] = box.min.x; min[1] = box.min.y; @@ -173,7 +173,7 @@ inline Tgl::Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3 // FUNCTION: LEGO1 0x100a3ae0 // FUNCTION: BETA10 0x1016ce00 -Tgl::Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const +Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const { assert(m_data); diff --git a/LEGO1/tgl/d3drm/renderer.cpp b/LEGO1/tgl/d3drm/renderer.cpp index 61201c81..cd6524f1 100644 --- a/LEGO1/tgl/d3drm/renderer.cpp +++ b/LEGO1/tgl/d3drm/renderer.cpp @@ -22,7 +22,7 @@ IDirect3DRM2* g_pD3DRM = NULL; } // namespace TglImpl // Inlined only -Tgl::Result RendererImpl::Create() +Result RendererImpl::Create() { if (g_pD3DRM) { g_pD3DRM->AddRef(); @@ -37,19 +37,19 @@ Tgl::Result RendererImpl::Create() } // FUNCTION: BETA10 0x1016cf00 -inline Tgl::Result RendererCreateDevice( +inline Result RendererCreateDevice( IDirect3DRM2* pD3DRM, const DeviceDirect3DCreateData& rCreateData, IDirect3DRMDevice2*& rpDevice ) { - Tgl::Result result = + Result result = ResultVal(pD3DRM->CreateDeviceFromD3D(rCreateData.m_pDirect3D, rCreateData.m_pDirect3DDevice, &rpDevice)); return result; } // FUNCTION: BETA10 0x1016ce60 -inline Tgl::Result RendererImpl::CreateDevice(const DeviceDirect3DCreateData& rCreateData, DeviceImpl& rDevice) +inline Result RendererImpl::CreateDevice(const DeviceDirect3DCreateData& rCreateData, DeviceImpl& rDevice) { assert(m_data); assert(!rDevice.ImplementationData()); @@ -73,13 +73,13 @@ Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& data) } // FUNCTION: BETA10 0x1016cfe0 -inline Tgl::Result RendererCreateDevice( +inline Result RendererCreateDevice( IDirect3DRM2* pD3DRM, const DeviceDirectDrawCreateData& rCreateData, IDirect3DRMDevice2*& rpDevice ) { - Tgl::Result result = ResultVal(pD3DRM->CreateDeviceFromSurface( + Result result = ResultVal(pD3DRM->CreateDeviceFromSurface( const_cast(rCreateData.m_driverGUID), rCreateData.m_pDirectDraw, rCreateData.m_pBackBuffer, @@ -92,7 +92,7 @@ inline Tgl::Result RendererCreateDevice( // GLOBAL: BETA10 0x102055f4 static int g_setBufferCount = 1; if (g_setBufferCount) { - Tgl::Result result2 = ResultVal(rpDevice->SetBufferCount(2)); + Result result2 = ResultVal(rpDevice->SetBufferCount(2)); assert(Succeeded(result)); } } @@ -102,7 +102,7 @@ inline Tgl::Result RendererCreateDevice( } // FUNCTION: BETA10 0x1016cf40 -inline Tgl::Result RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice) +inline Result RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice) { assert(m_data); assert(!rDevice.ImplementationData()); @@ -126,7 +126,7 @@ Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& data) } // FUNCTION: BETA10 0x1016d1d0 -inline Tgl::Result RendererCreateView( +inline Result RendererCreateView( IDirect3DRM2* pRenderer, const IDirect3DRMDevice2* pDevice, const IDirect3DRMFrame2* pCamera, @@ -137,7 +137,7 @@ inline Tgl::Result RendererCreateView( IDirect3DRMViewport*& rpView ) { - Tgl::Result result = ResultVal(pRenderer->CreateViewport( + Result result = ResultVal(pRenderer->CreateViewport( const_cast(pDevice), const_cast(pCamera), x, @@ -159,7 +159,7 @@ inline Tgl::Result RendererCreateView( } // FUNCTION: BETA10 0x1016d0b0 -inline Tgl::Result RendererImpl::CreateView( +inline Result RendererImpl::CreateView( const DeviceImpl& rDevice, const CameraImpl& rCamera, unsigned int x, @@ -219,13 +219,13 @@ View* RendererImpl::CreateView( } // FUNCTION: BETA10 0x1016d380 -inline Tgl::Result RendererCreateGroup( +inline Result RendererCreateGroup( IDirect3DRM2* pRenderer, const IDirect3DRMFrame2* pParent, IDirect3DRMFrame2*& rpGroup ) { - Tgl::Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup)); + Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup)); if (Succeeded(result) && pParent) { result = ResultVal(const_cast(pParent)->AddVisual(rpGroup)); if (!Succeeded(result)) { @@ -237,7 +237,7 @@ inline Tgl::Result RendererCreateGroup( } // FUNCTION: BETA10 0x1016d280 -inline Tgl::Result RendererImpl::CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rGroup) +inline Result RendererImpl::CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rGroup) { assert(m_data); assert(!pParentGroup || pParentGroup->ImplementationData()); @@ -265,13 +265,13 @@ Group* RendererImpl::CreateGroup(const Group* pParent) } // FUNCTION: BETA10 0x1016d4b0 -inline Tgl::Result RendererCreateCamera(IDirect3DRM2* pD3DRM, IDirect3DRMFrame2*& rpCamera) +inline Result RendererCreateCamera(IDirect3DRM2* pD3DRM, IDirect3DRMFrame2*& rpCamera) { return ResultVal(pD3DRM->CreateFrame(NULL, &rpCamera)); } // FUNCTION: BETA10 0x1016d420 -inline Tgl::Result RendererImpl::CreateCamera(CameraImpl& rCamera) +inline Result RendererImpl::CreateCamera(CameraImpl& rCamera) { assert(m_data); assert(!rCamera.ImplementationData()); @@ -295,7 +295,7 @@ Camera* RendererImpl::CreateCamera() } // FUNCTION: BETA10 0x1016d580 -inline Tgl::Result RendererCreateLight( +inline Result RendererCreateLight( IDirect3DRM2* pD3DRM, LightType type, float r, @@ -307,7 +307,7 @@ inline Tgl::Result RendererCreateLight( D3DRMLIGHTTYPE lightType = Translate(type); IDirect3DRMFrame2* pLightFrame; IDirect3DRMLight* pLight; - Tgl::Result result; + Result result; result = ResultVal(pD3DRM->CreateFrame(NULL, &pLightFrame)); assert(Succeeded(result)); @@ -348,7 +348,7 @@ inline Tgl::Result RendererCreateLight( } // FUNCTION: BETA10 0x1016d4e0 -inline Tgl::Result RendererImpl::CreateLight(LightType type, float r, float g, float b, LightImpl& rLight) +inline Result RendererImpl::CreateLight(LightType type, float r, float g, float b, LightImpl& rLight) { assert(m_data); assert(!rLight.ImplementationData()); @@ -373,13 +373,13 @@ Light* RendererImpl::CreateLight(LightType type, float r, float g, float b) } // FUNCTION: BETA10 0x1016d8e0 -inline Tgl::Result RendererCreateMeshBuilder(IDirect3DRM2* pD3DRM, IDirect3DRMMesh*& rpMesh) +inline Result RendererCreateMeshBuilder(IDirect3DRM2* pD3DRM, IDirect3DRMMesh*& rpMesh) { return ResultVal(pD3DRM->CreateMesh(&rpMesh)); } // FUNCTION: BETA10 0x1016d850 -inline Tgl::Result RendererImpl::CreateMeshBuilder(MeshBuilderImpl& rMesh) +inline Result RendererImpl::CreateMeshBuilder(MeshBuilderImpl& rMesh) { assert(m_data); assert(!rMesh.ImplementationData()); @@ -403,7 +403,7 @@ MeshBuilder* RendererImpl::CreateMeshBuilder() } // FUNCTION: BETA10 0x1016d9c0 -inline Tgl::Result RendererCreateTexture( +inline Result RendererCreateTexture( IDirect3DRM2* pRenderer, int width, int height, @@ -415,7 +415,7 @@ inline Tgl::Result RendererCreateTexture( IDirect3DRMTexture*& rpTexture ) { - Tgl::Result result; + Result result; TglD3DRMIMAGE* pImage = new TglD3DRMIMAGE(width, height, bytesPerPixel, pBuffer, useBuffer, paletteSize, pEntries); assert(pImage); @@ -443,7 +443,7 @@ inline Tgl::Result RendererCreateTexture( } // FUNCTION: BETA10 0x1016d910 -inline Tgl::Result RendererImpl::CreateTexture( +inline Result RendererImpl::CreateTexture( TextureImpl& rTexture, int width, int height, @@ -502,13 +502,13 @@ Texture* RendererImpl::CreateTexture( } // FUNCTION: BETA10 0x1016dcb0 -inline Tgl::Result RendererCreateTexture(IDirect3DRM2* pRenderer, IDirect3DRMTexture*& rpTexture) +inline Result RendererCreateTexture(IDirect3DRM2* pRenderer, IDirect3DRMTexture*& rpTexture) { return RendererCreateTexture(pRenderer, 0, 0, 0, NULL, FALSE, 0, NULL, rpTexture); } // FUNCTION: BETA10 0x1016dc20 -inline Tgl::Result RendererImpl::CreateTexture(TextureImpl& rTexture) +inline Result RendererImpl::CreateTexture(TextureImpl& rTexture) { assert(m_data); assert(!rTexture.ImplementationData()); @@ -532,14 +532,14 @@ Texture* RendererImpl::CreateTexture() } // FUNCTION: BETA10 0x1016af90 -inline Tgl::Result RendererSetTextureDefaultShadeCount(IDirect3DRM2* pRenderer, unsigned long shadeCount) +inline Result RendererSetTextureDefaultShadeCount(IDirect3DRM2* pRenderer, unsigned long shadeCount) { return ResultVal(pRenderer->SetDefaultTextureShades(shadeCount)); } // FUNCTION: LEGO1 0x100a2270 // FUNCTION: BETA10 0x1016af30 -Tgl::Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount) +Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount) { assert(m_data); @@ -547,14 +547,14 @@ Tgl::Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount) } // FUNCTION: BETA10 0x1016b020 -inline Tgl::Result RendererSetTextureDefaultColorCount(IDirect3DRM2* pRenderer, unsigned long colorCount) +inline Result RendererSetTextureDefaultColorCount(IDirect3DRM2* pRenderer, unsigned long colorCount) { return ResultVal(pRenderer->SetDefaultTextureColors(colorCount)); } // FUNCTION: LEGO1 0x100a2290 // FUNCTION: BETA10 0x1016afc0 -Tgl::Result RendererImpl::SetTextureDefaultColorCount(unsigned int colorCount) +Result RendererImpl::SetTextureDefaultColorCount(unsigned int colorCount) { assert(m_data); diff --git a/LEGO1/tgl/d3drm/texture.cpp b/LEGO1/tgl/d3drm/texture.cpp index 37d8a0d3..0a19c8c4 100644 --- a/LEGO1/tgl/d3drm/texture.cpp +++ b/LEGO1/tgl/d3drm/texture.cpp @@ -17,10 +17,10 @@ void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg); // FUNCTION: LEGO1 0x100a12a0 // FUNCTION: BETA10 0x10169113 -Tgl::Result TextureImpl::SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage) +Result TextureImpl::SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage) { void* appData; - Tgl::Result result; + Result result; appData = pImage; assert(reinterpret_cast(appData) == pImage); @@ -84,7 +84,7 @@ TglD3DRMIMAGE::TglD3DRMIMAGE( m_image.palette = NULL; m_texelsAllocatedByClient = 0; - Tgl::Result result; + Result result; if (pBuffer != NULL) { result = CreateBuffer(width, height, depth, pBuffer, useBuffer); assert(Succeeded(result)); @@ -122,7 +122,7 @@ inline static int IsPowerOfTwo(int v) // FUNCTION: LEGO1 0x100a13e0 // FUNCTION: BETA10 0x101694a4 -Tgl::Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer) +Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer) { int bytesPerScanline = width; @@ -162,7 +162,7 @@ Tgl::Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* // FUNCTION: LEGO1 0x100a1510 // FUNCTION: BETA10 0x1016969c -Tgl::Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pTexels) +Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pTexels) { assert(m_image.buffer1 && pTexels); assert((destVOffset + srcHeight) <= m_image.height); @@ -175,7 +175,7 @@ Tgl::Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, cha // FUNCTION: LEGO1 0x100a1550 // FUNCTION: BETA10 0x10169758 -Tgl::Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries) +Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries) { // This function is a 100% match if the PaletteEntry class is copied // into into the TglD3DRMIMAGE class instead of being a global struct. @@ -204,7 +204,7 @@ Tgl::Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEnt } // FUNCTION: BETA10 0x1016ee80 -inline Tgl::Result TextureSetTexels( +inline Result TextureSetTexels( IDirect3DRMTexture* pTexture, int width, int height, @@ -216,7 +216,7 @@ inline Tgl::Result TextureSetTexels( TglD3DRMIMAGE* pImage = TextureGetImage(pTexture); assert(pImage); - Tgl::Result result = pImage->CreateBuffer(width, height, bitsPerTexel, pTexels, pTexelsArePersistent); + Result result = pImage->CreateBuffer(width, height, bitsPerTexel, pTexels, pTexelsArePersistent); assert(Succeeded(result)); if (Succeeded(result)) { @@ -229,7 +229,7 @@ inline Tgl::Result TextureSetTexels( // FUNCTION: LEGO1 0x100a3c10 // FUNCTION: BETA10 0x1016c390 -Tgl::Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) +Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) { assert(m_data); @@ -237,12 +237,12 @@ Tgl::Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void } // FUNCTION: BETA10 0x1016f160 -inline Tgl::Result TextureFillRowsOfTexture(IDirect3DRMTexture* pTexture, int y, int height, void* pBuffer) +inline Result TextureFillRowsOfTexture(IDirect3DRMTexture* pTexture, int y, int height, void* pBuffer) { TglD3DRMIMAGE* pImage = TextureGetImage(pTexture); assert(pImage); - Tgl::Result result = pImage->FillRowsOfTexture(y, height, (char*) pBuffer); + Result result = pImage->FillRowsOfTexture(y, height, (char*) pBuffer); assert(Succeeded(result)); return result; @@ -258,16 +258,16 @@ void TextureImpl::FillRowsOfTexture(int y, int height, void* pBuffer) } // FUNCTION: BETA10 0x1016f270 -inline Tgl::Result TextureChanged(IDirect3DRMTexture* pTexture, int texelsChanged, int paletteChanged) +inline Result TextureChanged(IDirect3DRMTexture* pTexture, int texelsChanged, int paletteChanged) { - Tgl::Result result = ResultVal(pTexture->Changed(texelsChanged, paletteChanged)); + Result result = ResultVal(pTexture->Changed(texelsChanged, paletteChanged)); assert(Succeeded(result)); return result; } // FUNCTION: LEGO1 0x100a3c90 // FUNCTION: BETA10 0x1016c540 -Tgl::Result TextureImpl::Changed(int texelsChanged, int paletteChanged) +Result TextureImpl::Changed(int texelsChanged, int paletteChanged) { assert(m_data); @@ -275,7 +275,7 @@ Tgl::Result TextureImpl::Changed(int texelsChanged, int paletteChanged) } // FUNCTION: BETA10 0x1016f4c0 -inline Tgl::Result TextureGetBufferAndPalette( +inline Result TextureGetBufferAndPalette( IDirect3DRMTexture* pTexture, int* width, int* height, @@ -305,7 +305,7 @@ inline Tgl::Result TextureGetBufferAndPalette( // FUNCTION: LEGO1 0x100a3cc0 // FUNCTION: BETA10 0x1016c5d0 -Tgl::Result TextureImpl::GetBufferAndPalette( +Result TextureImpl::GetBufferAndPalette( int* width, int* height, int* depth, @@ -320,13 +320,13 @@ Tgl::Result TextureImpl::GetBufferAndPalette( } // FUNCTION: BETA10 0x1016f730 -inline Tgl::Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, PaletteEntry* pEntries) +inline Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, PaletteEntry* pEntries) { TglD3DRMIMAGE* pImage = TextureGetImage(pTexture); assert(pImage); pImage->InitializePalette(entryCount, pEntries); - Tgl::Result result = ResultVal(pTexture->Changed(FALSE, TRUE)); + Result result = ResultVal(pTexture->Changed(FALSE, TRUE)); assert(Succeeded(result)); return Success; @@ -334,7 +334,7 @@ inline Tgl::Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCoun // FUNCTION: LEGO1 0x100a3d40 // FUNCTION: BETA10 0x1016c6a0 -Tgl::Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries) +Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries) { assert(m_data); diff --git a/LEGO1/tgl/d3drm/view.cpp b/LEGO1/tgl/d3drm/view.cpp index 74a83d7c..4a000178 100644 --- a/LEGO1/tgl/d3drm/view.cpp +++ b/LEGO1/tgl/d3drm/view.cpp @@ -22,7 +22,7 @@ DECOMP_SIZE_ASSERT(ViewportAppData, 0x18); // FUNCTION: BETA10 0x10168920 ViewportAppData::ViewportAppData(IDirect3DRM2* pRenderer) { - Tgl::Result result = ResultVal(pRenderer->CreateFrame(NULL, &m_pLightFrame)); + Result result = ResultVal(pRenderer->CreateFrame(NULL, &m_pLightFrame)); assert(Succeeded(result)); m_pCamera = NULL; @@ -39,7 +39,7 @@ ViewportAppData::~ViewportAppData() int refCount; IDirect3DRMFrameArray* pChildFrames; IDirect3DRMFrame* pChildFrame = NULL; - Tgl::Result result = ResultVal(m_pLightFrame->GetChildren(&pChildFrames)); + Result result = ResultVal(m_pLightFrame->GetChildren(&pChildFrames)); assert(Succeeded(result)); for (int i = 0; i < (int) pChildFrames->GetSize(); i++) { @@ -65,7 +65,7 @@ void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg); // FUNCTION: LEGO1 0x100a1160 // FUNCTION: BETA10 0x10168ba5 -Tgl::Result ViewImpl::ViewportCreateAppData( +Result ViewImpl::ViewportCreateAppData( IDirect3DRM2* pDevice, IDirect3DRMViewport* pViewport, IDirect3DRMFrame2* pCamera @@ -77,7 +77,7 @@ Tgl::Result ViewImpl::ViewportCreateAppData( pViewportAppData->m_pCamera = pCamera; assert(!pViewport->GetAppData()); - Tgl::Result result = ResultVal(pViewport->SetAppData(reinterpret_cast(pViewportAppData))); + Result result = ResultVal(pViewport->SetAppData(reinterpret_cast(pViewportAppData))); assert(Succeeded(result)); assert(reinterpret_cast(pViewport->GetAppData()) == pViewportAppData); @@ -95,13 +95,13 @@ Tgl::Result ViewImpl::ViewportCreateAppData( } // FUNCTION: BETA10 0x1016bd80 -inline Tgl::Result ViewRestoreFrameAfterRender( +inline Result ViewRestoreFrameAfterRender( IDirect3DRMFrame* pFrame, IDirect3DRMFrame* pCamera, IDirect3DRMFrame* pLightFrame ) { - Tgl::Result result = Success; + Result result = Success; if (pFrame) { // remove camera and light frame from frame that was rendered // this doesn't destroy the camera as it is still the camera of the viewport... @@ -128,7 +128,7 @@ void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg) assert(static_cast(pObject)); assert(pViewportAppData); - Tgl::Result result = ViewRestoreFrameAfterRender( + Result result = ViewRestoreFrameAfterRender( pViewportAppData->m_pLastRenderedFrame, pViewportAppData->m_pCamera, pViewportAppData->m_pLightFrame @@ -141,7 +141,7 @@ void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg) // FUNCTION: LEGO1 0x100a1290 // FUNCTION: BETA10 0x10168eab -Tgl::Result ViewportPickImpl( +Result ViewportPickImpl( IDirect3DRMViewport* pViewport, int x, int y, @@ -175,7 +175,7 @@ void* ViewImpl::ImplementationDataPtr() } // FUNCTION: BETA10 0x10170a40 -inline Tgl::Result ViewAddLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight) +inline Result ViewAddLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight) { IDirect3DRMFrame* pLightFrame = ViewportGetLightFrame(pViewport); @@ -184,7 +184,7 @@ inline Tgl::Result ViewAddLight(IDirect3DRMViewport* pViewport, const IDirect3DR } // FUNCTION: BETA10 0x101709a0 -inline Tgl::Result ViewImpl::Add(const LightImpl& rLight) +inline Result ViewImpl::Add(const LightImpl& rLight) { assert(m_data); assert(rLight.ImplementationData()); @@ -194,7 +194,7 @@ inline Tgl::Result ViewImpl::Add(const LightImpl& rLight) // FUNCTION: LEGO1 0x100a2d90 // FUNCTION: BETA10 0x1016e690 -Tgl::Result ViewImpl::Add(const Light* pLight) +Result ViewImpl::Add(const Light* pLight) { assert(m_data); assert(pLight); @@ -203,7 +203,7 @@ Tgl::Result ViewImpl::Add(const Light* pLight) } // FUNCTION: BETA10 0x10170bb0 -inline Tgl::Result ViewRemoveLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight) +inline Result ViewRemoveLight(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame* pLight) { IDirect3DRMFrame* pLightFrame = ViewportGetLightFrame(pViewport); @@ -212,7 +212,7 @@ inline Tgl::Result ViewRemoveLight(IDirect3DRMViewport* pViewport, const IDirect } // FUNCTION: BETA10 0x10170b10 -inline Tgl::Result ViewImpl::Remove(const LightImpl& rLight) +inline Result ViewImpl::Remove(const LightImpl& rLight) { assert(m_data); assert(rLight.ImplementationData()); @@ -222,7 +222,7 @@ inline Tgl::Result ViewImpl::Remove(const LightImpl& rLight) // FUNCTION: LEGO1 0x100a2dc0 // FUNCTION: BETA10 0x1016e710 -Tgl::Result ViewImpl::Remove(const Light* pLight) +Result ViewImpl::Remove(const Light* pLight) { assert(m_data); assert(pLight); @@ -231,10 +231,10 @@ Tgl::Result ViewImpl::Remove(const Light* pLight) } // FUNCTION: BETA10 0x10170cc0 -inline Tgl::Result ViewSetCamera(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pCamera) +inline Result ViewSetCamera(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pCamera) { ViewportAppData* pViewportAppData; - Tgl::Result result; + Result result; pViewportAppData = reinterpret_cast(pViewport->GetAppData()); assert(pViewportAppData); @@ -252,7 +252,7 @@ inline Tgl::Result ViewSetCamera(IDirect3DRMViewport* pViewport, const IDirect3D } // FUNCTION: BETA10 0x10170c20 -inline Tgl::Result ViewImpl::SetCamera(const CameraImpl& rCamera) +inline Result ViewImpl::SetCamera(const CameraImpl& rCamera) { assert(m_data); assert(rCamera.ImplementationData()); @@ -262,7 +262,7 @@ inline Tgl::Result ViewImpl::SetCamera(const CameraImpl& rCamera) // FUNCTION: LEGO1 0x100a2df0 // FUNCTION: BETA10 0x1016e790 -Tgl::Result ViewImpl::SetCamera(const Camera* pCamera) +Result ViewImpl::SetCamera(const Camera* pCamera) { assert(m_data); assert(pCamera); @@ -271,7 +271,7 @@ Tgl::Result ViewImpl::SetCamera(const Camera* pCamera) } // FUNCTION: BETA10 0x1016e870 -inline Tgl::Result ViewSetProjection(IDirect3DRMViewport* pViewport, ProjectionType type) +inline Result ViewSetProjection(IDirect3DRMViewport* pViewport, ProjectionType type) { D3DRMPROJECTIONTYPE projectionType = Translate(type); @@ -280,7 +280,7 @@ inline Tgl::Result ViewSetProjection(IDirect3DRMViewport* pViewport, ProjectionT // FUNCTION: LEGO1 0x100a2e70 // FUNCTION: BETA10 0x1016e810 -Tgl::Result ViewImpl::SetProjection(ProjectionType type) +Result ViewImpl::SetProjection(ProjectionType type) { assert(m_data); @@ -288,7 +288,7 @@ Tgl::Result ViewImpl::SetProjection(ProjectionType type) } // FUNCTION: BETA10 0x1016e920 -inline Tgl::Result ViewSetFrustrum( +inline Result ViewSetFrustrum( IDirect3DRMViewport* pViewport, float frontClippingDistance, float backClippingDistance, @@ -296,7 +296,7 @@ inline Tgl::Result ViewSetFrustrum( ) { float field = frontClippingDistance * tan(DegreesToRadians(degrees / 2)); - Tgl::Result result; + Result result; result = ResultVal(pViewport->SetFront(frontClippingDistance)); if (Succeeded(result)) { result = ResultVal(pViewport->SetBack(backClippingDistance)); @@ -310,7 +310,7 @@ inline Tgl::Result ViewSetFrustrum( // FUNCTION: LEGO1 0x100a2eb0 // FUNCTION: BETA10 0x1016e8b0 -Tgl::Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees) +Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees) { assert(m_data); @@ -318,9 +318,9 @@ Tgl::Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippin } // FUNCTION: BETA10 0x1016ea70 -inline Tgl::Result ViewSetBackgroundColor(IDirect3DRMViewport* pViewport, float r, float g, float b) +inline Result ViewSetBackgroundColor(IDirect3DRMViewport* pViewport, float r, float g, float b) { - Tgl::Result result = Success; + Result result = Success; ViewportAppData* pViewportAppData = reinterpret_cast(pViewport->GetAppData()); assert(pViewportAppData); @@ -339,7 +339,7 @@ inline Tgl::Result ViewSetBackgroundColor(IDirect3DRMViewport* pViewport, float // FUNCTION: LEGO1 0x100a2f30 // FUNCTION: BETA10 0x1016ea00 -Tgl::Result ViewImpl::SetBackgroundColor(float r, float g, float b) +Result ViewImpl::SetBackgroundColor(float r, float g, float b) { assert(m_data); @@ -347,7 +347,7 @@ Tgl::Result ViewImpl::SetBackgroundColor(float r, float g, float b) } // FUNCTION: BETA10 0x1016ebd0 -inline Tgl::Result ViewGetBackgroundColor(IDirect3DRMViewport* pViewport, float* r, float* g, float* b) +inline Result ViewGetBackgroundColor(IDirect3DRMViewport* pViewport, float* r, float* g, float* b) { ViewportAppData* pViewportAppData = reinterpret_cast(pViewport->GetAppData()); assert(pViewportAppData); @@ -361,7 +361,7 @@ inline Tgl::Result ViewGetBackgroundColor(IDirect3DRMViewport* pViewport, float* // FUNCTION: LEGO1 0x100a2f80 // FUNCTION: BETA10 0x1016eb60 -Tgl::Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b) +Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b) { assert(m_data); @@ -369,14 +369,14 @@ Tgl::Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b) } // FUNCTION: BETA10 0x1016ecb0 -inline Tgl::Result ViewClear(IDirect3DRMViewport* pViewport) +inline Result ViewClear(IDirect3DRMViewport* pViewport) { return ResultVal(pViewport->Clear()); } // FUNCTION: LEGO1 0x100a2fb0 // FUNCTION: BETA10 0x1016ec50 -Tgl::Result ViewImpl::Clear() +Result ViewImpl::Clear() { assert(m_data); @@ -384,7 +384,7 @@ Tgl::Result ViewImpl::Clear() } // FUNCTION: BETA10 0x10170fb0 -inline Tgl::Result ViewPrepareFrameForRender( +inline Result ViewPrepareFrameForRender( IDirect3DRMFrame* pFrame, IDirect3DRMFrame* pCamera, IDirect3DRMFrame* pLightFrame, @@ -393,7 +393,7 @@ inline Tgl::Result ViewPrepareFrameForRender( float backgroundBlue ) { - Tgl::Result result = Success; + Result result = Success; if (pFrame) { // set background color @@ -416,10 +416,10 @@ inline Tgl::Result ViewPrepareFrameForRender( } // FUNCTION: BETA10 0x10170e30 -inline Tgl::Result ViewRender(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pGroup) +inline Result ViewRender(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pGroup) { ViewportAppData* pViewportAppData; - Tgl::Result result; + Result result; pViewportAppData = reinterpret_cast(pViewport->GetAppData()); assert(pViewportAppData); @@ -454,7 +454,7 @@ inline Tgl::Result ViewRender(IDirect3DRMViewport* pViewport, const IDirect3DRMF } // FUNCTION: BETA10 0x10170d90 -inline Tgl::Result ViewImpl::Render(const GroupImpl& rScene) +inline Result ViewImpl::Render(const GroupImpl& rScene) { assert(m_data); assert(rScene.ImplementationData()); @@ -464,7 +464,7 @@ inline Tgl::Result ViewImpl::Render(const GroupImpl& rScene) // FUNCTION: LEGO1 0x100a2fd0 // FUNCTION: BETA10 0x1016ece0 -Tgl::Result ViewImpl::Render(const Group* pGroup) +Result ViewImpl::Render(const Group* pGroup) { assert(m_data); assert(pGroup); @@ -473,7 +473,7 @@ Tgl::Result ViewImpl::Render(const Group* pGroup) } // FUNCTION: BETA10 0x1016edd0 -inline Tgl::Result ViewForceUpdate( +inline Result ViewForceUpdate( IDirect3DRMViewport* pViewport, unsigned int x, unsigned int y, @@ -486,7 +486,7 @@ inline Tgl::Result ViewForceUpdate( // FUNCTION: LEGO1 0x100a3080 // FUNCTION: BETA10 0x1016ed60 -Tgl::Result ViewImpl::ForceUpdate(unsigned int x, unsigned int y, unsigned int width, unsigned int height) +Result ViewImpl::ForceUpdate(unsigned int x, unsigned int y, unsigned int width, unsigned int height) { assert(m_data); @@ -494,7 +494,7 @@ Tgl::Result ViewImpl::ForceUpdate(unsigned int x, unsigned int y, unsigned int w } // FUNCTION: BETA10 0x101710f0 -inline Tgl::Result ViewImpl::Pick( +inline Result ViewImpl::Pick( unsigned int x, unsigned int y, const GroupImpl** ppGroupsToPickFrom, @@ -518,7 +518,7 @@ inline Tgl::Result ViewImpl::Pick( // FUNCTION: LEGO1 0x100a30c0 // FUNCTION: BETA10 0x1016ee10 -Tgl::Result ViewImpl::Pick( +Result ViewImpl::Pick( unsigned int x, unsigned int y, const Group** ppGroupsToPickFrom, @@ -540,12 +540,12 @@ Tgl::Result ViewImpl::Pick( } // FUNCTION: BETA10 0x1016eff0 -inline Tgl::Result ViewTransformWorldToScreen(IDirect3DRMViewport* pViewport, const float world[3], float screen[4]) +inline Result ViewTransformWorldToScreen(IDirect3DRMViewport* pViewport, const float world[3], float screen[4]) { D3DRMVECTOR4D d3dRMScreen; D3DVECTOR d3dRMWorld; D3DVECTOR* pD3DRMWorld = Translate(world, d3dRMWorld); - Tgl::Result result; + Result result; result = ResultVal(pViewport->Transform(&d3dRMScreen, pD3DRMWorld)); @@ -561,7 +561,7 @@ inline Tgl::Result ViewTransformWorldToScreen(IDirect3DRMViewport* pViewport, co // FUNCTION: LEGO1 0x100a30f0 // FUNCTION: BETA10 0x1016ef90 -Tgl::Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4]) +Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4]) { assert(m_data); @@ -569,7 +569,7 @@ Tgl::Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[ } // FUNCTION: BETA10 0x1016f0d0 -inline Tgl::Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, const float screen[4], float world[3]) +inline Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, const float screen[4], float world[3]) { D3DVECTOR d3dRMWorld; D3DRMVECTOR4D d3dScreen; @@ -577,7 +577,7 @@ inline Tgl::Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, co d3dScreen.y = screen[1]; d3dScreen.z = screen[2]; d3dScreen.w = screen[3]; - Tgl::Result result; + Result result; result = ResultVal(pViewport->InverseTransform(&d3dRMWorld, &d3dScreen)); @@ -592,7 +592,7 @@ inline Tgl::Result ViewTransformScreenToWorld(IDirect3DRMViewport* pViewport, co // FUNCTION: LEGO1 0x100a3160 // FUNCTION: BETA10 0x1016f070 -Tgl::Result ViewImpl::TransformScreenToWorld(const float screen[4], float world[3]) +Result ViewImpl::TransformScreenToWorld(const float screen[4], float world[3]) { assert(m_data); diff --git a/miniwin/include/miniwin/windows.h b/miniwin/include/miniwin/windows.h index 32634a8e..bd54249d 100644 --- a/miniwin/include/miniwin/windows.h +++ b/miniwin/include/miniwin/windows.h @@ -1,8 +1,5 @@ #pragma once -#if defined(__3DS__) - #include <3ds/types.h> -#endif #include #include #include