diff --git a/ISLE/isleapp.cpp b/ISLE/isleapp.cpp index 699c9165..b421444b 100644 --- a/ISLE/isleapp.cpp +++ b/ISLE/isleapp.cpp @@ -90,10 +90,10 @@ MxS32 g_targetDepth = 16; // GLOBAL: ISLE 0x410064 MxS32 g_reqEnableRMDevice = FALSE; -float g_lastJoystickMouseX = 0; -float g_lastJoystickMouseY = 0; -float g_lastMouseX = 0; -float g_lastMouseY = 0; +MxFloat g_lastJoystickMouseX = 0; +MxFloat g_lastJoystickMouseY = 0; +MxFloat g_lastMouseX = 0; +MxFloat g_lastMouseY = 0; // STRING: ISLE 0x4101dc #define WINDOW_TITLE "LEGO®" @@ -506,10 +506,10 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event) axisValue = event->gaxis.value; } if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTX) { - g_lastJoystickMouseX = ((float) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity(); + g_lastJoystickMouseX = ((MxFloat) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity(); } else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTY) { - g_lastJoystickMouseY = ((float) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity(); + g_lastJoystickMouseY = ((MxFloat) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity(); } else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) { if (axisValue != 0) {