From 32b2834c0b812237e954cc695c22d1dffe80b086 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Fri, 27 Mar 2026 11:18:28 -0700 Subject: [PATCH] Remove dead code hiding spectator ROIs during camera animations Co-Authored-By: Claude Opus 4.6 (1M context) --- extensions/src/multiplayer/animation/sceneplayer.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/extensions/src/multiplayer/animation/sceneplayer.cpp b/extensions/src/multiplayer/animation/sceneplayer.cpp index 74e6dc23..19463a56 100644 --- a/extensions/src/multiplayer/animation/sceneplayer.cpp +++ b/extensions/src/multiplayer/animation/sceneplayer.cpp @@ -299,12 +299,6 @@ void ScenePlayer::Play( m_hasCamAnim = (!m_observerMode && m_category == e_camAnim && m_currentData->anim->GetCamAnim() != nullptr); if (m_category == e_camAnim && !m_observerMode) { - for (auto& p : m_participants) { - if (p.IsSpectator()) { - p.roi->SetVisibility(FALSE); - } - } - // Hide the player's ride vehicle — it would remain visible at the // pre-animation position while the player is teleported LegoROI* localVehicle = m_participants[0].vehicleROI;