diff --git a/extensions/src/multiplayer/animation/sceneplayer.cpp b/extensions/src/multiplayer/animation/sceneplayer.cpp index 74e6dc23..19463a56 100644 --- a/extensions/src/multiplayer/animation/sceneplayer.cpp +++ b/extensions/src/multiplayer/animation/sceneplayer.cpp @@ -299,12 +299,6 @@ void ScenePlayer::Play( m_hasCamAnim = (!m_observerMode && m_category == e_camAnim && m_currentData->anim->GetCamAnim() != nullptr); if (m_category == e_camAnim && !m_observerMode) { - for (auto& p : m_participants) { - if (p.IsSpectator()) { - p.roi->SetVisibility(FALSE); - } - } - // Hide the player's ride vehicle — it would remain visible at the // pre-animation position while the player is teleported LegoROI* localVehicle = m_participants[0].vehicleROI;