From 26b450a719236697d64b046e844ddbbf831b05bb Mon Sep 17 00:00:00 2001 From: VoxelTek <53562267+VoxelTek@users.noreply.github.com> Date: Mon, 14 Jul 2025 12:36:16 +1000 Subject: [PATCH] Reduce maximum sizes, make isle-config smaller --- CONFIG/res/maindialog.ui | 257 ++++++++++++++++++++++----------------- 1 file changed, 144 insertions(+), 113 deletions(-) diff --git a/CONFIG/res/maindialog.ui b/CONFIG/res/maindialog.ui index 66e2b52e..452ebdb3 100644 --- a/CONFIG/res/maindialog.ui +++ b/CONFIG/res/maindialog.ui @@ -6,8 +6,8 @@ 0 0 - 575 - 600 + 550 + 610 @@ -56,13 +56,16 @@ false - - Qt::AlignmentFlag::AlignCenter - + + + 0 + 0 + + @@ -89,7 +92,7 @@ - 55 + 50 16777215 @@ -108,7 +111,7 @@ - 55 + 50 16777215 @@ -129,10 +132,7 @@ Save Path: - Qt::TextFormat::PlainText - - - Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter + Qt::PlainText @@ -162,10 +162,7 @@ Data Path: - Qt::TextFormat::PlainText - - - Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter + Qt::PlainText @@ -189,11 +186,11 @@ - - - 16777215 - 120 - + + + 0 + 0 + Set 3D model detail level. @@ -204,8 +201,14 @@ + + Broken, not recommended. + + + color: rgb(255, 0, 0); + - Low + Low - BROKEN! @@ -228,6 +231,12 @@ + + + 0 + 0 + + 0 @@ -240,12 +249,15 @@ Maximum LOD - - Qt::AlignmentFlag::AlignCenter - + + + 0 + 0 + + 50 @@ -262,10 +274,10 @@ false - Qt::Orientation::Horizontal + Qt::Horizontal - QSlider::TickPosition::TicksBothSides + QSlider::NoTicks 10 @@ -277,6 +289,12 @@ + + + 0 + 0 + + Set texture detail level. @@ -309,18 +327,27 @@ + + + 0 + 0 + + Maximum number of LEGO actors to exist in the world at a time. The game will gradually increase the number of actors until this maximum is reached and while performance is acceptable. Maximum Actors (5..40) - - Qt::AlignmentFlag::AlignCenter - + + + 0 + 0 + + 5 @@ -340,10 +367,10 @@ false - Qt::Orientation::Horizontal + Qt::Horizontal - QSlider::TickPosition::TicksBothSides + QSlider::NoTicks 5 @@ -358,7 +385,22 @@ + + + 0 + 0 + + + + 10 + + + 0 + + + 0 + @@ -403,76 +445,81 @@ - - - Transition Type + + + + 0 + 0 + - - - - Sets the transition effect to be used in game. - - Idle - Broken + + Transition Type - - - - - - Idle - Broken - - - - - No Animation - - - - - Dissolve - - - - - Mosaic - - - - - Wipe Down - - - - - Windows - - - - - Unknown - Broken - - + + + + + Mosaic + + + 3 + + + + Idle - Broken + + + + + No Animation + + + + + Dissolve + + + + + Mosaic + + + + + Wipe Down + + + + + Windows + + + + + Unknown - Broken + + + + + - - - 16777215 - 225 - + + + 0 + 0 + 3D graphics device used to render the game. - - - - Qt::AlignmentFlag::AlignCenter + Graphics Devices false @@ -490,28 +537,6 @@ 6 - - - - - 0 - 0 - - - - - 0 - 25 - - - - Direct 3D Devices - - - Qt::AlignmentFlag::AlignCenter - - - @@ -526,17 +551,17 @@ 16777215 - 125 + 100 - QAbstractItemView::EditTrigger::NoEditTriggers + QAbstractItemView::NoEditTriggers true - QAbstractItemView::SelectionBehavior::SelectRows + QAbstractItemView::SelectItems @@ -545,9 +570,15 @@ + + + 0 + 0 + + - 30 + 10 0