From 1af80dfbf78128a67cc6892ee555ec55c9114587 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Sat, 28 Dec 2024 01:09:37 +0100 Subject: [PATCH] Use SDL_RenamePath instead of MoveFile --- LEGO1/lego/legoomni/src/common/legogamestate.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/LEGO1/lego/legoomni/src/common/legogamestate.cpp b/LEGO1/lego/legoomni/src/common/legogamestate.cpp index 008dc0a3..492835b4 100644 --- a/LEGO1/lego/legoomni/src/common/legogamestate.cpp +++ b/LEGO1/lego/legoomni/src/common/legogamestate.cpp @@ -566,7 +566,7 @@ MxResult LegoGameState::AddPlayer(Username& p_player) m_players[i] = m_players[i - 1]; GetFileSavePath(&from, i - 1); GetFileSavePath(&to, i); - MoveFile(from.GetData(), to.GetData()); + SDL_RenamePath(from.GetData(), to.GetData()); } m_playerCount++; @@ -590,18 +590,18 @@ void LegoGameState::SwitchPlayer(MxS16 p_playerId) Username selectedName(m_players[p_playerId]); - MoveFile(from.GetData(), temp.GetData()); + SDL_RenamePath(from.GetData(), temp.GetData()); for (MxS16 i = p_playerId; i > 0; i--) { m_players[i] = m_players[i - 1]; GetFileSavePath(&from, i - 1); GetFileSavePath(&to, i); - MoveFile(from.GetData(), to.GetData()); + SDL_RenamePath(from.GetData(), to.GetData()); } m_players[0] = selectedName; GetFileSavePath(&from, 0); - MoveFile(temp.GetData(), from.GetData()); + SDL_RenamePath(temp.GetData(), from.GetData()); } if (Load(0) != SUCCESS) {