diff --git a/LEGO1/lego/legoomni/src/common/legogamestate.cpp b/LEGO1/lego/legoomni/src/common/legogamestate.cpp index 008dc0a3..492835b4 100644 --- a/LEGO1/lego/legoomni/src/common/legogamestate.cpp +++ b/LEGO1/lego/legoomni/src/common/legogamestate.cpp @@ -566,7 +566,7 @@ MxResult LegoGameState::AddPlayer(Username& p_player) m_players[i] = m_players[i - 1]; GetFileSavePath(&from, i - 1); GetFileSavePath(&to, i); - MoveFile(from.GetData(), to.GetData()); + SDL_RenamePath(from.GetData(), to.GetData()); } m_playerCount++; @@ -590,18 +590,18 @@ void LegoGameState::SwitchPlayer(MxS16 p_playerId) Username selectedName(m_players[p_playerId]); - MoveFile(from.GetData(), temp.GetData()); + SDL_RenamePath(from.GetData(), temp.GetData()); for (MxS16 i = p_playerId; i > 0; i--) { m_players[i] = m_players[i - 1]; GetFileSavePath(&from, i - 1); GetFileSavePath(&to, i); - MoveFile(from.GetData(), to.GetData()); + SDL_RenamePath(from.GetData(), to.GetData()); } m_players[0] = selectedName; GetFileSavePath(&from, 0); - MoveFile(temp.GetData(), from.GetData()); + SDL_RenamePath(temp.GetData(), from.GetData()); } if (Load(0) != SUCCESS) {