From 13221c47f43be46389d769edd3361441b7b5008e Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Sat, 8 Jun 2024 18:00:05 -0400 Subject: [PATCH] Update comment --- LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp b/LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp index 4d0bb289..6da78ab1 100644 --- a/LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp +++ b/LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp @@ -87,7 +87,7 @@ void LegoSoundManager::UpdateListener( if (MxOmni::IsSound3D()) { // [library:audio] // miniaudio expects the right-handed OpenGL coordinate system, while LEGO Island - // uses DirectX' left-handed system? Figure out the proper conversions + // uses DirectX' left-handed system. The Z-axis needs to be inverted. if (p_position != NULL) { ma_engine_listener_set_position(&m_engine, 0, p_position[0], p_position[1], -p_position[2]);